

// ---- Names shared with US (generated by tools/share_symbols.py) ----
registerSpriteCallback2Sub0 = 0x8001C9D4;
allocateSavePointMeshDataSub0_callback = 0x8001CC20;
allocateTaskPair = 0x8001D05C;
clearShapeTransferEntry = 0x80024F64;
allocateHeap = 0x800319EC;
freeHeap = 0x80031F0C;
createRotationMatrix = 0x8003F5E0;
memcpy = 0x8003F810;
rand = 0x8003F8B0;
AddPrim = 0x800439C0;
CompMatrix = 0x800491C4;
ApplyMatrixLV = 0x80049324;
TransMatrix = 0x80049C44;
SetRotMatrix = 0x80049DA4;
SetTransMatrix = 0x80049E34;
RotTransPers3 = 0x8004A524;
RotTransPers4 = 0x8004A5E4;
getCustomPolySubBufferSize = 0x800B0AD8;
copyCustomPolySubBuffer = 0x800B0B6C;
computeDirectionAngles = 0x800BFF84;
battleBssBlock = 0x800C35D0;
fxModelShatter_delete = 0x801FC074; // type:func
fxModelShatter_update = 0x801FC0CC; // type:func
fxModelShatter_draw = 0x801FC1A8; // type:func
createFxModelShatter = 0x801FC4B4; // type:func
fxModelShatterOrigin = 0x801FCE04;
