// JP addresses for names the shared C uses (hand-written in earlier rounds; kept
// above the generated section so share_symbols.py keeps them).
battleRenderStructs = 0x800C4140;

// ---- Names shared with US (generated by tools/share_symbols.py) ----
resetBattleAudioState = 0x8001B500;
setCurrentDirectory = 0x80028280;
getFileSizeAligned = 0x800286FC;
waitReadCompletion = 0x80028870;
readFile = 0x800293E8;
freeHeap = 0x80031F0C;
resetMemoryAllocStats = 0x800322BC;
logToScreen = 0x80036EB4;
printDebugTextOnScreen = 0x800371CC;
deinitDebugFont = 0x80037334;
memmove = 0x8003F844;
SetDispMask = 0x800443AC;
DrawSync = 0x80044448;
ClearOTagR = 0x80044950;
DrawOTag = 0x80044A48;
PutDrawEnv = 0x80044ABC;
PutDispEnv = 0x80044D14;
VSync = 0x8004B3F4;
battleInitVar0 = 0x80058B18;
requestedBattleConfig = 0x80058BA4;
battleTransitionEffect = 0x80058BE8;
battleMusic = 0x80061CD8;
battleConfigs = 0x80064F6C;
D_8006D8EC = 0x8006CF7C;
D_8006D8EE = 0x8006CF7E;
D_8006D8F0 = 0x8006CF80;
D_8006D8F2 = 0x8006CF82;
D_8006D940 = 0x8006CFD0;
D_8006F364 = 0x8006E9F4;
D_8006F368 = 0x8006E9F8;
D_8006F369 = 0x8006E9F9;
D_8006F36A = 0x8006E9FA;
D_8006F8E5 = 0x8006EF75;
battleHandleInput = 0x800720D4;
openMusicBattleFolder = 0x80072E14;
allocateBattleHeap = 0x80072E5C;
battleSetDebugInventory = 0x800992AC;
pCurrentBattleRenderStruct = 0x800CC220;
battleInputButton = 0x800D2734;
battleDebugSelectorMusicBuffer = 0x800D30F8;
D_801E0000 = 0x801E0000;
D_801E0004 = 0x801E0004;
D_801E000C = 0x801E000C;
D_801E0014 = 0x801E0014;
D_801E0018 = 0x801E0018;
D_801E0020 = 0x801E0020;
D_801E0028 = 0x801E0028;
D_801E0030 = 0x801E0030;
D_801E0038 = 0x801E0038;
D_801E0040 = 0x801E0040;
D_801E0048 = 0x801E0048;
D_801E0054 = 0x801E0054;
D_801E0060 = 0x801E0060;
D_801E006C = 0x801E006C;
D_801E0074 = 0x801E0074;
D_801E007C = 0x801E007C;
D_801E0084 = 0x801E0084;
D_801E008C = 0x801E008C;
D_801E0090 = 0x801E0090;
D_801E00B4 = 0x801E00B4;
D_801E00CC = 0x801E00CC;
jtbl_801E00E8 = 0x801E00E8;
battleDebugSelectorInit = 0x801E0124; // type:func
battleDebugSelectorMainLoop = 0x801E0238; // type:func
battleDebugSelector = 0x801E0A34; // type:func
battleDebugSelectorLines = 0x801E1D40;
battleDebugSelectorCharacterNames = 0x801E1D50;
D_801E1D7C = 0x801E1D7C;
battleDebugSelectorGearMapping = 0x801E1D80;
battleDebugSelectorOmniGearMapping = 0x801E1D90;
battleDebugSelectorTableValues = 0x801E1DA0;
D_801E1DAC = 0x801E1DAC;
D_801E1DB0 = 0x801E1DB0;
D_801E1DB4 = 0x801E1DB4;
D_801E1DB8 = 0x801E1DB8;
D_801E1DBC = 0x801E1DBC;
D_801E1DC0 = 0x801E1DC0;
D_801E1DC4 = 0x801E1DC4;
battleDebugSelectorIsCellEnabled = 0x801E1DD0;
D_801E1DD1 = 0x801E1DD1;
D_801E1DD2 = 0x801E1DD2;
D_801E1DDA = 0x801E1DDA;
D_801E1DDB = 0x801E1DDB;
