// Menu overlay DBZP.BIN, 0x339610..0x33E108.
// ModeMenu, tail of the object that starts at 0x338020 (menu_a_d.c).
ModeMenu_Update = 0x00339610; // type:func
ModeMenu_PlateGoto = 0x00339760; // type:func
ModeMenu_Input = 0x00339800; // type:func
ModeMenu_UpdateStep = 0x00339C70; // type:func
ModeMenu_Run = 0x0033A018; // type:func
// ModeBg: the background (picture + cloud movie) shared by ModeMenu and ModeInfo. Work area gModeBg (0x78 bytes).
ModeBg_Init = 0x0033A360; // type:func
ModeBg_Term = 0x0033A798; // type:func
ModeBg_Draw = 0x0033A800; // type:func
gModeBg = 0x003B12F4; // size:0x4
// HistOutro: the dialogue scene after a completed saga (progress mode 9). Work area gHistOutro (0x2C0 bytes).
// The name is a guess from what the screen does (two guides talk, the saga's closing text is read out).
HistOutro_GuideGoto = 0x0033ABA0; // type:func // guess
HistOutro_Init = 0x0033ACB0; // type:func // guess
HistOutro_Term = 0x0033B7F0; // type:func // guess
HistOutro_Draw = 0x0033B8A8; // type:func // guess
HistOutro_Update = 0x0033BB28; // type:func // guess
HistOutro_Input = 0x0033BC38; // type:func // guess
HistOutro_UpdateStep = 0x0033BD58; // type:func // guess
HistOutro_Run = 0x0033C9F0; // type:func // guess
gHistOutro = 0x003B12F8; // size:0x4
// Handler of progress modes 6..10 (story mode: saga select, episode list, result, outro, save) and 3 (ending movie).
Hist_Main = 0x0033CBF8; // type:func // guess
// HistSel: the saga select of the story mode (progress mode 6); head of an object that goes on after 0x33E108
// (its frame loop is func_0033F440). Work area gHistSel (0x254 bytes). Names are guesses: only the head was read.
HistSel_PlayVoice = 0x0033CFC8; // type:func // guess
HistSel_Idle = 0x0033D170; // type:func // guess
HistSel_SayItem = 0x0033D1E8; // type:func // guess
HistSel_RollEvent = 0x0033D3A8; // type:func // guess
HistSel_Init = 0x0033D440; // type:func // guess
gHistSel = 0x003B12FC; // size:0x4
