# Game files: never committed or distributed. Everyone brings their own copy of the game.
eboot.bin
*.elf
*.self
*.sprx
*.prx
*.pkg
*.psarc
*.farc
sce_sys/
sce_module/
/game/
/dumps/
*.dmp

# Saves and user data
savedata/
user/

# Build output
/out/
/build/
/dist/
*.exe
*.dll
*.pdb
*.obj
*.o
*.a
*.lib
*.spv
__pycache__/
*.pyc

# Logs and local leftovers
*.log
*.orig
*.mp4

# IDE and session-local
.idea/
.vscode/

# Build and runtime leftovers (from the Bloodborne port)
/out
pgo/
perf.data
vkd3d-proton.cache
/*.spv
/fsr4vk/
fsr4_shaders/
/benchmarks/

# Created by the runtime at start
input.ini
lbppc.ini
bbport.ini
