Marchwind64 — HD 图片包 / HD image pack

安装：把这个 hd 文件夹放进用户目录，或者放在游戏所在的文件夹里。
  用户目录：
    macOS：~/Library/Application Support/SRW64Recomp/hd
    Linux／Steam Deck：~/.local/share/srw64-recomp/hd
    Windows：%LOCALAPPDATA%\SRW64Recomp\hd
  游戏所在的文件夹：和 Marchwind64.app（macOS）、marchwind64.sh（Linux）
    或 Marchwind64.exe（Windows）放在一起。
  两处都有时用用户目录里的。macOS 上放在应用旁边时，应用要先在访达里移动过一次
  （比如拖进「应用程序」），否则系统从别处运行一份副本，看不到旁边的 hd。
打开游戏即为 HD。F6 或设置窗口的“图片”可以随时切回原版。
这个包只能配同一版本的应用使用；换版本时整个替换。

来源说明
- 头像、场间背景、宇宙物件和标题 Logo 与火焰，
  由阿里云百炼的通义千问图像模型（qwen-image-3.0 / qwen-image-3.0-pro）
  以原版画面为参考生成；场间背景扩展到 16:9 时两侧由通义万相（wanx2.1-imageedit）补画。
  属于 AI 生成内容。
- 剧情世界地图和战术地图的底图、地图上的机体图标，部分战斗 cut-in 与战斗中的机体额外图，
  部分机体立绘的整张重画，以及机体立绘和头像的局部修补，由 OpenAI 的图像模型（通过 Codex 的 image_gen）
  以原版画面为参考绘制，属于 AI 生成内容。
- 机体立绘、战斗 cut-in 与道具、战斗特效（武器、命中、防御、击坠爆炸、
  地图上的合体与变形动画、必杀技毛笔字）与必杀技背后的滚动背景、战斗地面贴图与战斗天空，
  用本地放大模型（4x-UltraSharpV2、4x-PixelPerfectV4）从原版像素图放大重绘；
  其余机体额外图由 HD 立绘推导；战术地图的色号图（水面等颜色循环用）由原版地图像素放大而来。
  这几类图由原版画面衍生。
- 光束的内部和着地阴影由程序按原版形状绘制。
- 对话框和战斗界面边框由代码绘制；世界地图的舰船、地标与地点标记是自制模型。
- BANPRESTO 标志、GAME OVER 和窗口边框由游戏运行时从原版画面算出，不在包里。

这是非官方的粉丝作品，与万代南梦宫、万普（BANPRESTO）及各作品的版权方无关。
原作角色、美术与商标的权利归各自的权利人所有。

Install: put this hd folder in the user directory, or in the game's own folder.
  User directory:
    macOS: ~/Library/Application Support/SRW64Recomp/hd
    Linux / Steam Deck: ~/.local/share/srw64-recomp/hd
    Windows: %LOCALAPPDATA%\SRW64Recomp\hd
  The game's own folder: next to Marchwind64.app (macOS), marchwind64.sh (Linux)
    or Marchwind64.exe (Windows).
  When both have one, the user directory's is used. On macOS, next to the app works
  once the app has been moved in Finder (into Applications, say): an app opened where
  it was downloaded runs from a copy elsewhere and sees nothing beside it.
The game then starts in HD;
F6 or Images in the settings window switches back to the original. Use the pack with
the app of the same version, and replace it as a whole when you update.

The portraits, intermission backgrounds, space objects and the title logo and flames
are AI-generated with Alibaba Cloud Model Studio (Qwen image models qwen-image-3.0 /
qwen-image-3.0-pro; the sides of the intermission backgrounds widened to 16:9 with
Wanx wanx2.1-imageedit), and the story world map, the tactical map bases, the map unit icons, some
battle cut-ins and extra battle unit images, some redrawn unit poses and touch-ups to
unit poses and portraits with OpenAI's image model (Codex image_gen), using the original graphics
as reference. The unit poses, the battle cut-ins and props, the battle effects and the special moves'
scrolling backdrops, the battle ground textures and skies are upscaled and
redrawn from the original pixel art with local upscaling models (4x-UltraSharpV2,
4x-PixelPerfectV4), the other extra battle unit images are derived from the HD unit
poses, and the tactical maps' palette-index maps (for water and other colour cycling)
are upscaled from the original map pixels: these images are derived from the original
graphics. The insides of the beams and the landing shadow are drawn by a program in the
original shapes, and the dialogue and battle frames by code; the world-map ships,
landmarks and the location marker are models made for this project. The BANPRESTO logo, GAME OVER and the window frames are
computed from the original graphics by the game at run time and are not in the pack.

This is an unofficial fan work, not affiliated with Bandai Namco, BANPRESTO or the
rights holders of the series. The original characters, art and trademarks belong to
their respective owners.
