Onslaught CE
Copyright the Onslaught CE contributors.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License, version 3 only (SPDX: GPL-3.0-only), as published by the Free Software Foundation (COPYING).

Battle Engine Aquila was made by Lost Toys (2003). Its C++ source was released under the GNU General Public License,
version 3, by Stuart Gillam (https://github.com/stuart73/Onslaught). The files under src/ derive from that release,
completed where it lacks code; port/ and linklib/ are this project's own work unless a file says otherwise.
REUSE.toml records each path's licence.

The public graphics host is implemented by this project's GPL-3.0-only code in port/platform/public/d3dapp.cpp
and d3dapp.h. The inherited SDK sample framework is not included in this source tree or compiled into these packages.

The game's data (levels, textures, sounds, films, text) is not part of this program and not covered by its licence;
players supply it from their own copy of the game.

Third-party components built into or shipped with the program, and their licences, are listed in THIRD-PARTY.md.

Battle Engine Aquila is a trademark of its owners. Onslaught CE is an unofficial project, not affiliated with or
endorsed by the game's developer, publisher or rights holders.
