Give ActRaiser a new voice, or share a translation of your own.
Language packages
Loading packages…
No installed packs yet.
Check a pack to make it available in the game's language selector; uncheck to disable it without deleting files or progress. Restart the game after changes. The game uses one selected language at a time. Original US text is always available.
More ways to work
Opening a project does not install it in the game.
Author backup or legacy archiveAdvanced: unpacked language folder
Select the folder containing pack.ini. Its declared scripts, fonts and credits load automatically for review. The original folder is left untouched.
Or enter a folder path
Pack actions
All changes saved in workshop
Package details, credits & private notes
Font stack
The primary font sets the look. Ordered fallbacks supply characters it cannot draw. The game keeps its high-resolution rendering, mosaic settings and per-character color bands.
Choose TTF/OTF files, up to 64 MiB each, with at most eight fallbacks. Dependencies are copied into this project when saved. Removing a font here does not delete the original file or its credit notices.
Include the font's redistribution license under Details & credits before publishing. A license notice is not a grant of permission.
Character coverage
Checks saved literal text and native-US fallback routes. Unresolved live values are listed separately. Character coverage does not prove shaping, emoji sequences, wrapping or final appearance; preview those in game. A completed game build is required.
Choose a message
Browse a section, or search for a phrase. Only the selected message is loaded.
Layout constraints
Source reference
Formatting guide
Write ordinary text. Use @line for an intentional line break and @page for another page. Delete a page break to merge pages. Keep native @anchor controls in order; validation prevents unsafe changes. Use {{ and }} for literal braces, @@ for a leading @, and \# or \; for a leading comment marker.
Script preview
Logical pages and controls, not the game's final wrapping, font, mosaic effect or scrolling. Validate appearance in game.
Review before installing
Installs every message supplied by this pack, including work in progress. Missing messages use native fallback. This is local installation, not redistribution.
Export includes Done translations (optionally WIP), credits and fonts. Unchanged source templates, private notes and Not started messages are excluded.
ROM-derived source projects are local-only. Install/export checks character coverage through the game font backend; shaping and final layout still need in-game review. Credits are editable attribution, not cryptographic provenance.
Installed — now select it in game
Restart the game so it discovers this pack.
Open the system overlay → Localization → Text source and choose the package name above.
Selecting an external pack automatically requires Enhanced text rendering. Native keeps the original US text and font.
Saving edits or exporting another archive will not update the installed copy. Use Install in game again when ready.