Drop an .arlang file to review

A WORLD IN YOUR WORDS

Languages

Give ActRaiser a new voice, or share a translation of your own.

Add a language pack

Drop an .arlang file here or choose one below. Review it before installing, then toggle it on or off in the library.

Language packages

Loading packages…

No installed packs yet.

Check a pack to make it available in the game's language selector; uncheck to disable it without deleting files or progress. Restart the game after changes. The game uses one selected language at a time. Original US text is always available.

More ways to work

Opening a project does not install it in the game.

Extract a local source

Clean, headerless US, European English, German, French or Japanese ROM. Regional sources are read-only references; translations use the US game contract. This does not replace your build ROM.

Create your translation

Start from your extracted US source. Multiple packs may share a locale.

Add a language pack

Choose the .arlang file someone shared with you, or drop it into the Workshop. No extraction is needed. Review its language, credits and any conflicts before installing.

Author backup or legacy archive

Resume a private author backup or import a compatible legacy ZIP. Shared language packs should use .arlang.

Advanced: unpacked language folder

Select the folder containing pack.ini. Its declared scripts, fonts and credits load automatically for review. The original folder is left untouched.

Or enter a folder path

Name your independent copy

Text, progress, fonts and contributor credits are retained. The original project and installed pack are unchanged.

Pack actions
All changes saved in workshop

Package details, credits & private notes

Public credits & license notices

Use these for detailed contributor attribution and licensed font notices. They are included in publications.

Empty text removes this notice.

Font stack

The primary font sets the look. Ordered fallbacks supply characters it cannot draw. The game keeps its high-resolution rendering, mosaic settings and per-character color bands.

    Choose TTF/OTF files, up to 64 MiB each, with at most eight fallbacks. Dependencies are copied into this project when saved. Removing a font here does not delete the original file or its credit notices.

    Include the font's redistribution license under Details & credits before publishing. A license notice is not a grant of permission.

    Character coverage

    Checks saved literal text and native-US fallback routes. Unresolved live values are listed separately. Character coverage does not prove shaping, emoji sequences, wrapping or final appearance; preview those in game. A completed game build is required.

    Browse messages

    Follow the locations in playthrough order. Shared links edit one message across locations; overall progress counts it once.

    US, European English, German, French or Japanese. Your unsaved translation stays in place; this does not install a pack or replace the build ROM.

    Choose a message

    Browse a section, or search for a phrase. Only the selected message is loaded.

    Layout constraints

      Source reference

      Formatting guide

      Write ordinary text. Use @line for an intentional line break and @page for another page. Delete a page break to merge pages. Keep native @anchor controls in order; validation prevents unsafe changes. Use {{ and }} for literal braces, @@ for a leading @, and \# or \; for a leading comment marker.

      Script preview

      Logical pages and controls, not the game's final wrapping, font, mosaic effect or scrolling. Validate appearance in game.

      Review before installing

      Installs every message supplied by this pack, including work in progress. Missing messages use native fallback. This is local installation, not redistribution.

      Export includes Done translations (optionally WIP), credits and fonts. Unchanged source templates, private notes and Not started messages are excluded.

      ROM-derived source projects are local-only. Install/export checks character coverage through the game font backend; shaping and final layout still need in-game review. Credits are editable attribution, not cryptographic provenance.

      Installed — now select it in game

      1. Restart the game so it discovers this pack.
      2. Open the system overlay → Localization → Text source and choose the package name above.
      3. Selecting an external pack automatically requires Enhanced text rendering. Native keeps the original US text and font.

      Saving edits or exporting another archive will not update the installed copy. Use Install in game again when ready.

      Download prepared archive

      Where files are stored