out/
__pycache__/
user/
*.mp4
gr2.ini
fsr4_shaders/
pgo/
*.png
last_run.log
dist/
packaging/runtime-paths.nix
fsr4_411/
vkd3d-proton.cache
tools/fsr4cap/*.exe
perf.data
# Local leftovers: patch backups, generated SPIR-V, analysis outputs, test saves and routes
*.orig
/*.spv
/1060/
/docs/savedata_route/
/docs/route*.txt
/docs/route_run.log
mods.json
patches.json
# Local build logs and the frozen play copy.
out_build.log
out_package.log
/play/
# Gravity Rush 2 port: the icon made from the player's own dump (packaging/windows/package_gr2.sh)
launcher/gr2.ico
# Built by build.sh (packaging/windows/launcher_exe.c)
/Gravity Rush 2.exe
# The player's own game dump and PS4 modules, copied into the built-in folders (only the notes ship)
/game/*
!/game/README.txt
!/game/addcont/
/game/addcont/*
!/game/addcont/README.txt
/sys_modules/*
!/sys_modules/README.txt
