# Prerequisites
*.d

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Linker files
*.ilk

# Debugger Files
*.pdb

# Compiled Dynamic libraries
*.so
*.dylib
*.dll
*.so.*

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app

# Build directories
build/
Build/
build-*/

# CMake generated files
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
Makefile
install_manifest.txt
compile_commands.json

# Temporary files
*.tmp
*.log
*.bak
*.swp

# vcpkg
vcpkg_installed/

# debug information files
*.dwo

# test output & cache
Testing/
.cache/

# ---- olauncher ----
# build output
bin/
build/
*.obj
*.lib
*.exp
*.pdb
*.ilk
*.dll
*.exe
__pycache__/
*.pyc

# staged game folder and anything taken from the game - never commit
dist_game/
dat/
EmbeddedXvd/
Mount/
shaders/
*.dxbc
*.cso
*.bin
*.xvd
*.pri
appxmanifest.xml
SplashScreen.png
save/

# runtime output
*.log
*.bmp
fotos/
onrush.ini

# local backups
*.bak*
*.orig
