# ROMs: never commit game data (users supply their own copy)
*.sfc
*.smc
*.swc
*.fig
*.zip

# builds and packaged output
build*/
dist/
out/

# save states, settings and captures (they hold game RAM/VRAM or are per user)
*.sta
*.state
saves/
screenshots/
bbl.ini

# SDL2: only the headers and the x64 libraries the build needs are kept
third_party/SDL2-*/lib/x86/
third_party/SDL2-*/lib/x64/*.pdb
third_party/SDL2-*/lib/x64/SDL2test.lib
third_party/SDL2-*/docs/
third_party/SDL2-*/cmake/
# (unused)
third_party/font8x8/

# local working files
trailer_work/
.claude/
CLAUDE.md
.vs/
.vscode/
*.user
__pycache__/
*.pyc
Thumbs.db
desktop.ini
