# ROM identity for Rock N' Roll Racing — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Rock N' Roll Racing
rom_file        = Rock'N Roll Racing.smc
# Digests of the dump as stored: this port targets the unheadered
# "Rock & Roll Racing" (European logo, blank internal header) 1 MiB image.
# The upstream project targets the USA dump; this revision's bank-0 code sits
# $A0 bytes later and its sprite-attribute WRAM is $26 bytes lower.
expected_crc32  = 412dd4bf
expected_md5    = 3040be074cb8e05c4a4d3d7320372488
expected_sha1   = 0d993c375623672f964ae2fba29e11f17c05b118
expected_sha256 = 94d761a7339804271bf77d541f46a1d211918336ce741b561bfc3ddcaca98ec7
rom_size        = 1048576
mapping         = lorom
region          = Europe
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = rocknrollracing
