# Nothing derived from the game is ever committed: its files, the code generated from default.xex, and the
# binaries built from that code.

# --- Game files ---------------------------------------------------------------
assets/
game/
game_root/
*.xex
*.xexp
*.iso
*.bin
*.big
*.bun
*.viv
*.nfsp

# --- Generated from the game --------------------------------------------------
generated/
app*/generated/
app*/src/copias_literales/
app*/src/nfsmw_nativo_resplandor_*_spirv.h
app_*/

# --- Build output -------------------------------------------------------------
out/
build/
android/.gradle/
android/local.properties
android/app/build/
android/app/.cxx/
*.nro
*.nacp
*.elf
*.o
*.obj
*.a
*.log
*.err
shaders/wasm/out/

# --- Tools --------------------------------------------------------------------
__pycache__/
*.pyc
.vs/
.vscode/

# The Android app's own assets (settings), not game data.
!android/app/src/main/assets/
