# Run, Shift-walk, then stand still and jump. Use jump_check.py on the play_run output.
# Wall-clock timing leaves enough time to land even when the world is uncapped.
clock milliseconds
0 sync play 90
0 log on 1
1000 key down W
1800 key down Space
1900 key up Space
2400 key up W
5000 key down LSHIFT
5001 key down W
5800 key down Space
5900 key up Space
6400 key up W
6401 key up LSHIFT
9000 key down Space
9100 key up Space
12000 quit
