# SCES_500.06 loaded save; frame numbers after sync are relative to gameplay.
1 log on 30
0 sync play 90
2 dump ram_combat_begin
5 button tap 1
7 button tap 1
9 button tap 1
30 button down 1
75 button up 1
90 button down 2
105 key down D
125 button tap 1
145 key up D
150 button up 2
165 key down A
195 key up A
210 key tap F
225 key down R
255 key up R
270 key tap F
285 wheel -3
300 wheel 3
315 key tap 1
325 key tap 2
335 key tap 3
345 key tap 4
355 key tap 5
# Quick Inventory (6 / CMD:0x403a) is isolated in combat_quick_inventory.txt:
# combat-resume-01 stopped advancing after that command in the unarmed save.
380 key tap ESC
410 key tap ESC
440 button tap 1
455 button down 2
480 button up 2
500 dump ram_combat_end
510 quit
