# The game's functions the console build (TMNT) puts its own in place of (console/*.c): tools/decompile.py writes
# their definitions as CONSOLE_ORIGINAL(name), which is original_name there and the game's own elsewhere.
run_attract              # the console's front end in the attract mode: its presentation, its menus, the turtle choice
title_turtles_slide_in   # the menu's screen: of the title's copyright lines, "(C) KONAMI 1989" alone
draw_best_players        # OPTIONS over BEST 10 PLAYERS' picture: without its table
message_insert_coin      # no coins at home: PRESS START where a player's box shows INSERT COIN(S)
draw_sprites             # WIDE: the pieces that show on the wider screen written too (console/wide.c)
draw_new_row_and_column  # WIDE: the columns and the row's blocks the wider screen shows past the game's (console/wide.c)
draw_new_row_and_column_and_floor    # (the same, their tiles only)
spawn_enemies            # WIDE: the enemies of the spawn lists come in past the wider screen's sides (console/wide.c)
update_object_screen_place   # WIDE: an object is off the screen past the wider screen's sides
draw_whole_layer         # WIDE: the columns past the board's drawn again after the game draws a whole layer (console/wide.c)
draw_whole_layer_and_floor   # (the same)
start_area_layers        # WIDE: which layers are the area's maps (console/wide.c)
turtle_run_all           # WIDE: the turtles walk into the wider screen's sides (console/wide_turtles.c)
turtle_move              # (its limits and the scroll's pushes)
turtle_other_at_edge     # (a turtle at the other edge holds the scroll)
turtle_walk_off_screen   # (a reaction ends at the edges)
turtle_knocked_down_slide    # (the knocked turtles kept in)
turtle_knocked_back_slide
turtle_knocked_flying_slide
turtle_knocked_flying_from_behind_slide
turtle_knockback_arc
turtle_collide           # everyone the same turtle: the turtle's own tables by the one chosen (console/same_turtle.c)
turtle_walk_speed
turtle_start_jump
turtle_start_combo
turtle_set_attack
turtle_set_animation
turtle_jump
turtle_attack
turtle_attack_over
turtle_hit
update_difficulty        # RONIN: the difficulty of four players (console/modes.c)
area_setup_done          # BOSS RUSH: Krang's room waits on its set-up while his name shows (console/modes.c)
draw_player_boxes        # RONIN: its player's box alone (console/modes.c)
