# Stage A: the centipede's head with no player in play (centipede_chase 01241C-012472): it stays on its
# last path point (the ring of path points at 20D0EA) and holds the body (centipede_command = 1). This needs
# active_player_count = 0 while scroll_position is below its field 92 (6900): the only player dying.
# One player, stage A through Stage Select Mode, a greedy trackball path (480-frame steps, 8 directions with
# or without jumps, the move that scrolls furthest); the centipede (s0A 5050) appears at frame 8429.
# At 8500 player 1's vitality (204FDE) is poked to 1 instead of the usual refill (stands for a player
# worn down by hits): his fall off a ledge (state 6 at frame 8633) kills him, and from 8634 (no player
# in play: dying, continue countdown, game over) the head holds. The trackball is stopped 24 frames
# (8530-8554) so that the fall comes when the head's path index (field 81) is 0: then 012425 (index
# 0 -> entry 32) runs too.
# Pokes 204FDE 18: player 1's vitality, every 120 frames until 8500.
1800  press coin1
1920  press start1
3300  poke 20F061 08
3400  poke 20F06E 0A
3400  poke 20F06F 00
3500  press start1
3600  roll 1 12 12
3600  press button1
3620  poke 204FDE 18
3645  press button1
3690  press button1
3735  press button1
3740  poke 204FDE 18
3780  press button1
3825  press button1
3860  poke 204FDE 18
3870  press button1
3915  press button1
3960  press button1
3980  poke 204FDE 18
4005  press button1
4050  press button1
4080  roll 1 12 0
4080  press button1
4100  poke 204FDE 18
4125  press button1
4170  press button1
4215  press button1
4220  poke 204FDE 18
4260  press button1
4305  press button1
4340  poke 204FDE 18
4350  press button1
4395  press button1
4440  press button1
4460  poke 204FDE 18
4485  press button1
4530  press button1
4560  roll 1 12 12
4580  poke 204FDE 18
4700  poke 204FDE 18
4820  poke 204FDE 18
4940  poke 204FDE 18
5040  roll 1 12 12
5060  poke 204FDE 18
5180  poke 204FDE 18
5300  poke 204FDE 18
5420  poke 204FDE 18
5520  roll 1 12 12
5540  poke 204FDE 18
5660  poke 204FDE 18
5780  poke 204FDE 18
5900  poke 204FDE 18
6000  roll 1 -12 12
6000  press button1
6020  poke 204FDE 18
6045  press button1
6090  press button1
6135  press button1
6140  poke 204FDE 18
6180  press button1
6225  press button1
6260  poke 204FDE 18
6270  press button1
6315  press button1
6360  press button1
6380  poke 204FDE 18
6405  press button1
6450  press button1
6480  roll 1 -12 12
6500  poke 204FDE 18
6620  poke 204FDE 18
6740  poke 204FDE 18
6860  poke 204FDE 18
6960  roll 1 -12 12
6980  poke 204FDE 18
7100  poke 204FDE 18
7220  poke 204FDE 18
7340  poke 204FDE 18
7440  roll 1 12 0
7460  poke 204FDE 18
7580  poke 204FDE 18
7700  poke 204FDE 18
7820  poke 204FDE 18
7920  roll 1 12 12
7940  poke 204FDE 18
8060  poke 204FDE 18
8180  poke 204FDE 18
8300  poke 204FDE 18
8400  roll 1 12 12
8420  poke 204FDE 18
8500  poke 204FDE 01
8530  roll 1 0 0
8554  roll 1 12 12
8880  roll 1 12 12
9000  end
