# Stage 9, game mode 0x14 (scroll 1800): the run of stage_09 up to frame 4560 (mode 0x14 from 4557),
# then player 1 out: the game ends in mode 0x14 (094329).
# Pokes: 20E590-20E592 are player_status (one byte per player: negative = in play); 0 = out of
# the game, as after a death with no continue. The game mode's own check then ends the game
# (game mode 7) inside the event. A poke at frame N acts on the game code of frame N + 1.
1800  press coin1
1920  press start1
3300  poke 20F061 08
3400  poke 20F06E 09
3400  poke 20F06F 00
3500  press start1
3600  roll 1 -8 -8
3600  press button1
3631  roll 1 5 -5
3671  roll 1 0 11
3809  roll 1 -4 4
3809  press button1
3968  roll 1 10 10
4024  roll 1 -7 7
4161  roll 1 -7 0
4278  roll 1 -4 4
4322  roll 1 6 -6
4322  press button1
4460  roll 1 4 4
4460  press button1
4560  poke 20E590 00
4900  end
