# Stage 8 through Stage Select Mode (the run of stage_08 up to 5850) with these pokes:
# - 3502: the stage starts at 3503, where its five lava rocks (multi-part sprites) each take a
#   second-pool block for their parts; pool 2 count (20EA10) = 4 for that frame: the fifth rock finds
#   the pool empty and is removed (09199D). 3503: the pool as the game would have it after five
#   allocations (count F8, slots 1-4 = the four top entries 7E80 7EB0 7EE0 7F10 of this run).
# - 5730: event 0x1A (from 5724): the leading burning boulder (2046A0) moved 200 back along y: it falls
#   off the floor at once and is still falling, on screen, when the scroll passes 4800 (08670A).
# - 5850: player 1, carried off by the event, dies (state 16, substate 0): no player reaches the seesaw,
#   the boulder's release timer runs to 258 (08678D, 6557); the game ends at 6608 (no continue).
1800  press coin1
1920  press start1
3300  poke 20F061 08
3400  poke 20F06E 08
3400  poke 20F06F 00
3500  press start1
3502  poke 20EA10 04
3503  poke 20EA10 F8
3503  poke 20EA11 00
3503  poke 20EA12 80
3503  poke 20EA13 7E
3503  poke 20EA14 B0
3503  poke 20EA15 7E
3503  poke 20EA16 E0
3503  poke 20EA17 7E
3503  poke 20EA18 10
3503  poke 20EA19 7F
3600  roll 1 0 -6
3600  press button1
3641  roll 1 0 0
3641  press button1
3800  roll 1 11 0
3929  roll 1 -10 10
3929  press button1
4018  roll 1 -12 0
4145  roll 1 -5 0
4191  roll 1 0 -5
4307  roll 1 11 11
4469  roll 1 0 5
4508  roll 1 -6 6
4686  roll 1 8 -8
4800  press coin1
4825  roll 1 12 12
4860  press start1
4946  roll 1 12 -12
5055  roll 1 -12 0
5214  roll 1 -9 9
5214  press button1
5247  roll 1 -8 8
5247  press button1
5342  roll 1 0 -6
5401  roll 1 7 0
5472  roll 1 10 0
5545  roll 1 -6 6
5689  roll 1 5 5
5689  press button1
5730  poke 2046F2 9A
5730  poke 2046F3 0B
5743  roll 1 0 0
5850  poke 208400 16
5850  poke 208403 00
5850  roll 1 0 0
6700  end
