# Stage 5 in a game player 2 starts alone (a common two-player chute): the spiked press looks
# for the first player in play (084901: player 1 is not); stage 6 then stage 5 come by themselves.
# Pool pokes: free_object_stack (20E900: count, then 16-bit block addresses) left with few free
# blocks for one frame, as when every object block is in use: cage_start waits (084ACC), and the
# hint sign of a jump in the cage is not made (spawn_sign_2, 084E0A). A poke at frame N acts on
# the game code of frame N + 1.
# Player 2 is moved out of the cage (y 450) once the BREAK!! sign (press frame C8) and the IN sign
# (frame 168) are up: the scroll follows it to 0100, game mode 0x0A unlocks the goal while the
# BREAK!! sign shows (084C88); then moved to the exit door: the stage clears and stage 0 begins
# while the IN sign shows (084CC0). 204F3E is player 2's vitality, refilled every 120 frames.
1800  press coin1
1920  press start2
3817  poke 20E900 05
3817  poke 20E901 00
3818  poke 20E900 76
3818  poke 20E901 00
3818  poke 20E90A C0
3818  poke 20E90B 49
3900  poke 204F3E 18
4020  poke 204F3E 18
4060  press button2
4060  poke 20E900 00
4060  poke 20E901 00
4061  poke 20E900 69
4061  poke 20E901 00
4140  poke 204F3E 18
4180  poke 204F12 50
4180  poke 204F13 04
4180  poke 20867C 50
4180  poke 20867D 04
4240  poke 204F0E 80
4240  poke 204F0F FE
4240  poke 204F12 70
4240  poke 204F13 04
4240  poke 208678 80
4240  poke 208679 FE
4240  poke 20867C 70
4240  poke 20867D 04
4260  poke 204F3E 18
4380  poke 204F3E 18
4500  poke 204F3E 18
4620  poke 204F3E 18
4740  poke 204F3E 18
4860  poke 204F3E 18
4980  poke 204F3E 18
5100  poke 204F3E 18
5220  poke 204F3E 18
5340  poke 204F3E 18
5460  poke 204F3E 18
5500  end
