# Player 3 (character 2) joining stage 4 and crossing its hop strips (floor type 6, block type 9): the
# hop state 0x17 for character 2 (player_animate_hopping 0051DB), a hop and a fall to a lower floor
# (player state 2) while the newly joined player blinks (005255, 003592: the animation returns on a
# hidden frame). Then player 1 pulls itself back up from a moving edge whose group leader moves -x
# (player_state_over_edge step 5, 0041F3, 004213-004219).
# How: tests/controls/walk_04.txt (one player, stage 4) until frame 6951 with the cabinet set to three
# players with the common coin chute (poke 20F41E 01 at frame 600; it does not change the walk).
# Player 3 joins at 5850 (coin, start3, button3 picks the character) and from 5890 repeats player 1's
# rolls and buttons until 6650, so it crosses the same strips (hops at 6133 and 6210). Player 3's
# vitality (204E9E) is refilled to 18. At 6951 player 1 jumps off the +y side of the stage 4 bridge
# that collapses toward -x (scroll 3700 group, leader moving -x) and hangs over the edge (state 7, object
# 30 bit 8, edge_object = that leader); rolling -y from 6952 it pulls itself back up (steps 4 and 5 at
# 6962-6963) instead of dropping.
600  poke 20F41E 01
1800  press coin1
1860  press start1
3180  poke 20F061 08
3280  poke 20F06E 04
3280  poke 20F06F 00
3380  press start1
3480  roll 1 -12 -12
3480  press button1
3480  poke 204FDE 18
3525  press button1
3570  press button1
3600  poke 204FDE 18
3615  press button1
3660  press button1
3705  press button1
3720  poke 204FDE 18
3750  press button1
3795  press button1
3840  press button1
3840  poke 204FDE 18
3885  press button1
3930  press button1
3960  roll 1 -12 -12
3960  poke 204FDE 18
4080  poke 204FDE 18
4200  poke 204FDE 18
4320  poke 204FDE 18
4440  roll 1 -12 -12
4440  press button1
4440  poke 204FDE 18
4485  press button1
4530  press button1
4560  poke 204FDE 18
4575  press button1
4620  press button1
4665  press button1
4680  poke 204FDE 18
4710  press button1
4755  press button1
4800  press button1
4800  poke 204FDE 18
4845  press button1
4890  press button1
4920  roll 1 -12 -12
4920  press button1
4920  poke 204FDE 18
4965  press button1
5010  press button1
5040  poke 204FDE 18
5055  press button1
5100  press button1
5145  press button1
5160  poke 204FDE 18
5190  press button1
5235  press button1
5280  press button1
5280  poke 204FDE 18
5325  press button1
5370  press button1
5400  roll 1 0 -12
5400  press button1
5400  poke 204FDE 18
5445  press button1
5490  press button1
5520  poke 204FDE 18
5535  press button1
5580  press button1
5625  press button1
5640  poke 204FDE 18
5670  press button1
5715  press button1
5760  press button1
5760  poke 204FDE 18
5805  press button1
5810  press coin1
5850  press button1
5850  press start3
5850  poke 204E9E 18
5870  press button3
5880  roll 1 -12 -12
5880  press button1
5880  poke 204FDE 18
5890  roll 3 -12 -12
5925  press button1
5925  press button3
5970  press button1
5970  press button3
5970  poke 204E9E 18
6000  poke 204FDE 18
6015  press button1
6015  press button3
6060  press button1
6060  press button3
6090  poke 204E9E 18
6105  press button1
6105  press button3
6120  poke 204FDE 18
6150  press button1
6150  press button3
6195  press button1
6195  press button3
6210  poke 204E9E 18
6240  press button1
6240  press button3
6240  poke 204FDE 18
6285  press button1
6285  press button3
6330  press button1
6330  press button3
6330  poke 204E9E 18
6360  roll 1 12 12
6360  roll 3 12 12
6360  poke 204FDE 18
6450  poke 204E9E 18
6480  poke 204FDE 18
6570  poke 204E9E 18
6600  poke 204FDE 18
6690  poke 204E9E 18
6720  poke 204FDE 18
6810  poke 204E9E 18
6840  roll 1 -12 12
6840  press button1
6840  poke 204FDE 18
6885  press button1
6930  press button1
6930  poke 204E9E 18
6952  roll 1 12 -12
6990  end
