# The spiked roller's ram state (state 4, spiked_roller_ram 080900-080AB4, case 0803C7). No chase script
# record or spiked_roller_events entry (082306) sets state 4: the events set D, F, 7, 6, A, 6, so the state
# is dead in the game. Stage E through Stage Select Mode; the trackball walk of stage_0E brings the
# players to the brick wall, where the kind 4 roller would get its event (scroll 0DEA, y <= 0640: state A,
# smash the wall). Just before (frame 5900) the leader (204A60 in this run) is poked into state 4 instead:
# 80 = 4, 98 = 0 (charge), 72 = 3A (the offset of that event's coordinate 0640 in spiked_roller_events,
# what 72 holds once the event has fired), and roller_ram_count (20E5EB) = 3, as if it had hit three
# times: it charges (-y 4 a frame) to 0640 - 50 and that hit is the fourth (back to state 0, 0809F2).
# At 5930 it is poked into state 4 again: it hits, pauses, backs off, waits and charges again; by then
# the players have moved on and the next hit happens off screen (0809CA: state 0).
# At 5000-5030 player 1's grey_screen_request (20849F, never set by the game) greys the screen and the
# chasing roller stops for those frames (0805CE).
# 204FDE is player 1's vitality, refilled every 120 frames.
1800  press coin1
1920  press start1
3300  poke 20F061 08
3400  poke 20F06E 0E
3400  poke 20F06F 00
3500  press start1
3600  roll 1 -8 8
3620  poke 204FDE 18
3704  roll 1 8 -8
3740  poke 204FDE 18
3835  roll 1 8 8
3835  press button1
3860  poke 204FDE 18
3945  roll 1 -9 0
3980  poke 204FDE 18
4100  poke 204FDE 18
4107  roll 1 -6 0
4107  press button1
4154  roll 1 -4 -4
4154  press button1
4220  poke 204FDE 18
4236  roll 1 0 -10
4340  poke 204FDE 18
4378  roll 1 5 5
4460  poke 204FDE 18
4501  roll 1 11 11
4580  roll 1 -11 11
4580  poke 204FDE 18
4700  poke 204FDE 18
4738  roll 1 5 5
4738  press button1
4798  roll 1 0 0
4820  poke 204FDE 18
4857  roll 1 10 10
4930  roll 1 8 -8
4940  poke 204FDE 18
5000  poke 20849F 01
5030  poke 20849F 00
5060  poke 204FDE 18
5071  roll 1 8 8
5161  roll 1 5 -5
5180  poke 204FDE 18
5300  poke 204FDE 18
5316  roll 1 4 -4
5420  poke 204FDE 18
5449  roll 1 0 -4
5540  poke 204FDE 18
5624  roll 1 8 -8
5660  poke 204FDE 18
5780  poke 204FDE 18
5789  roll 1 8 -8
5789  press button1
5844  roll 1 0 0
5900  poke 204AE0 04
5900  poke 204AF8 00
5900  poke 204AD2 3A
5900  poke 204AD3 00
5900  poke 20E5EB 03
5900  poke 204FDE 18
5930  poke 204AE0 04
5930  poke 204AF8 00
6020  poke 204FDE 18
6140  poke 204FDE 18
6260  poke 204FDE 18
6380  poke 204FDE 18
6500  poke 204FDE 18
6620  poke 204FDE 18
6740  poke 204FDE 18
6860  poke 204FDE 18
6980  poke 204FDE 18
7100  poke 204FDE 18
7220  poke 204FDE 18
7340  poke 204FDE 18
7460  poke 204FDE 18
7580  poke 204FDE 18
7700  poke 204FDE 18
7820  poke 204FDE 18
7940  poke 204FDE 18
8000  end
