# Build output: CMake build trees, release staging and ZIPs.
/out/

# Per-machine preset overrides. CMakePresets.json already pins this project's
# own SDK install (the hidden "local-sdk" preset), so this file is optional: it
# adds a "local" preset that keeps the pin even if CMakePresets.json is ever
# regenerated from the ReXGlue template. Its content is quoted in CLAUDE.md.
/CMakeUserPresets.json

# Built by packaging/Build-Launcher.ps1 during a release
# (legacy-setup/Build-Stubs.ps1 also writes the old Setup there).
# packaging/hexic_hd.ico is tracked: the game's own build embeds it.
/packaging/Install Hexic HD.exe
/packaging/Hexic HD.exe

# Game data from an Xbox 360 package must never be committed.
*.xex
assets/
userdata/
*.bin
*.log

# Editors and OS files.
.vs/
.vscode/
*.user
Thumbs.db
.DS_Store
