THIRD-PARTY NOTICES
===================

GoldenEye 007 XBLA PC Recomp builds on the work below and distributes
components from it. The full license texts are in this licenses folder.

GoldenEye Recomp and community fixes
------------------------------------
GoldenEye Recomp by SunJaycy (https://github.com/SunJaycy/GoldenEye-Recomp)
  The original ReXGlue recompilation of GoldenEye 007 this port is based on:
  game hooks, keyboard and mouse, post-processing, online play and the
  BeanTools Community Edition fixes it ports.
  License: The Unlicense                LICENSE-GoldenEye-Recomp-Unlicense.txt
GoldenEye Recomp ReXGlue fork by SunJaycy
  (https://github.com/SunJaycy/GoldenEye-Recomp-rexglue)
  Runtime fixes merged into this port's ReXGlue patch.
  License: BSD 3-Clause (as ReXGlue)    LICENSE-ReXGlue.txt
GoldenEye Recomp Watch Music Fix by mrfox-1 and contributors
  (https://github.com/mrfox-1/GoldenEye-Recomp-Watch-Music-Fix)
  Music, tank aiming, body fading, Frigate water and menu fixes.
  License: MIT                          LICENSE-GoldenEye-Community-Fixes-MIT.txt
BeanTools "Community Edition" GoldenEye XBLA fixes
  Level, setup and multiplayer bug fixes, carried over (by GoldenEye Recomp)
  as code and as the changed values only.

Runtime and tools
-----------------
ReXGlue (recompilation runtime)      BSD 3-Clause, includes Xenia-derived code
  Files: resources\runtime\GoldenEye 007.exe, resources\runtime\rexruntime.dll,
         resources\runtime\rexgpu-xenos.dll
                                     LICENSE-ReXGlue.txt
STFS package reader                  GNU GPL version 3   LICENSE-Extract-STFS.txt
  Compiled into the launcher, GoldenEye 007.exe in the release root, which is
  therefore distributed under the GNU GPL version 3. Derived from Velocity
  (https://github.com/hetelek/Velocity). Its complete source is in the
  project repository (packaging/launcher). The game in resources\runtime is
  a separate program and is not covered by the GPL.
stb_image (zlib inflate)             MIT / public domain   LICENSE-stb.txt
  Also compiled into the launcher, which unpacks downloaded updates with it
  (packaging/launcher/stb_image.h, by Sean Barrett).
Windows HTTP Services (WinHTTP) and Cryptography API: Next Generation
  Parts of Windows, used by the launcher and the game for Check for Updates
  (asking GitHub for the latest release, checking the download's SHA-256).
  Nothing is redistributed.

Libraries compiled into rexruntime.dll / rexgpu-xenos.dll / the game
--------------------------------------------------------------------
SDL 3                                zlib      LICENSE-SDL3.txt
Dear ImGui                           MIT       LICENSE-DearImGui.txt
spdlog                               MIT       LICENSE-spdlog.txt
{fmt}                                MIT       LICENSE-fmt.txt
toml++                               MIT       LICENSE-tomlplusplus.txt
o1heap                               MIT       LICENSE-o1heap.txt
glslang                              BSD 3-Clause and others (see file)
                                               LICENSE-glslang.txt
Vulkan Memory Allocator              MIT       LICENSE-VulkanMemoryAllocator.txt
Vulkan-Headers                       Apache 2.0 / MIT      LICENSE-Vulkan-Headers.txt
SIMDe                                MIT       LICENSE-simde.txt
stb_image                            MIT / public domain   LICENSE-stb.txt
Snappy                               BSD 3-Clause          LICENSE-snappy.txt
xxHash                               BSD 2-Clause          LICENSE-xxHash.txt
utfcpp                               Boost Software License 1.0  LICENSE-utfcpp.txt
PicoSHA2                             MIT       LICENSE-picosha2.txt
AES-128                              see       LICENSE-aes_128.txt
RenderDoc in-application API header  MIT       LICENSE-renderdoc-app.txt
disruptorplus (Lewis Baker)          MIT (upstream: github.com/lewissbaker/disruptorplus)
tiny-AES-c                           The Unlicense (public domain)
DXBC checksum (AMD, MD5-derived)     free-for-all notice in its source
FFmpeg (audio decoding)              LGPL 2.1 or later     LICENSE-FFmpeg-LGPL-2.1.txt
libmspack                            LGPL 2.1              LICENSE-libmspack-LGPL-2.1.txt
Plume (native renderer, D3D12)       MIT       LICENSE-Plume.txt
XenosRecomp (native renderer shader translation)
                                     MIT       LICENSE-XenosRecomp.txt

FFmpeg and libmspack are used under the GNU Lesser General Public License.
FFmpeg is built without its optional GPL components. Their complete source
code is available from the upstream projects (ffmpeg.org and
cabextract.org.uk/libmspack); the exact versions are the ones bundled with
ReXGlue 0.10.0 (thirdparty\FFmpeg and thirdparty\libmspack in its source).

Microsoft Visual C++ runtime
----------------------------
msvcp140.dll, msvcp140_atomic_wait.dll, vcruntime140.dll and vcruntime140_1.dll
are Microsoft Visual C++ Redistributable files, distributed under the
Microsoft Visual Studio license terms for redistributable code.

Game content
------------
GoldenEye 007, James Bond, Xbox, Xbox 360, and related names and assets belong
to their respective rights holders. Original GoldenEye 007 game data is not
included with this release; the launcher imports it from the player's own
package into resources\assets.
