GoldenEye 007 XBLA PC Recomp
============================

Scope
-----

This project is based on GoldenEye Recomp by SunJaycy
(https://github.com/SunJaycy/GoldenEye-Recomp), which is released under The
Unlicense. This project's own code keeps that licence: src/, tools/,
packaging/ (except as noted below), cmake/, the build files, and this
project's changes to ReXGlue in patches/rexglue.patch (the ReXGlue code
it modifies stays under ReXGlue's licence).

It does NOT cover, and grants no rights in:

  - GoldenEye 007, its game program (default.xex), game data and assets, and
    the GoldenEye 007, James Bond, Xbox and Xbox 360 names and marks, which
    belong to their respective rights holders. None of these are included in
    this repository; players supply their own copy of the game.
  - Code that the ReXGlue code generator produces in generated/ from a
    player's own default.xex (a translation of the original game program).
    It is not part of this repository.
  - ReXGlue (the rexglue-sdk submodule) and the ReXGlue code that
    patches/rexglue.patch modifies, which remain under ReXGlue's own
    BSD-3-Clause licence (rexglue-sdk/LICENSE), including the GoldenEye Recomp
    ReXGlue fork by SunJaycy merged into that patch.
  - Code from the GoldenEye Recomp Watch Music Fix by mrfox-1 and
    contributors, which remains under the MIT licence
    (LICENSE-community-fixes-MIT.txt).
  - Third-party libraries used by ReXGlue, which remain under their own
    licences (see packaging/licenses/THIRD_PARTY_NOTICES.txt).
  - The native renderer's libraries: Plume (the thirdparty/plume submodule)
    and XenosRecomp (thirdparty/XenosRecomp), both under the MIT licence
    (packaging/licenses/LICENSE-Plume.txt, LICENSE-XenosRecomp.txt), including
    the code that patches/plume.patch and patches/xenosrecomp.patch modify;
    and Microsoft's DirectX Shader Compiler binaries that XenosRecomp brings
    (dxcompiler.dll, dxil.dll), under the licences in packaging/licenses-native.
  - packaging/launcher/stfs.cpp and tools/Extract-STFS.ps1, which are
    derived from Velocity and licensed under the GNU General Public License
    version 3 (packaging/licenses/LICENSE-Extract-STFS.txt). The launcher
    built from packaging/launcher includes stfs.cpp, so the compiled
    launcher is distributed under the GPL version 3. The other launcher
    source files are released under The Unlicense below.

The Unlicense
-------------

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <https://unlicense.org>
