Playing
Co-op
Sharing a mod set in a private room.
In Co-op, choose Create Match (Mods), tick the mods for the match and press Continue, then pick the map. Players who join see the list and choose Download to play with them (a copy is kept in their mods folder, disabled) or Leave.
- The host sends hash-checked manifests over the encrypted peer-to-peer connection, even to players who don't have those mods installed.
- Received manifests stay isolated in the room; they don't replace installed mods, and author scripts or native code are never sent or run.
- The set is fixed when the room opens; there's no mods menu in the lobby.
- The normal load barrier checks the compiled starting state.
- All players need the same client build and base game data.
| Limit | Value |
|---|---|
| Data mods per room | 16 |
| Manifest text | 24 KiB (40 KiB encoded) |
| Runtime script mods | Not yet supported |
| Custom art | Not yet supported (rejected with a message) |
Official-server interoperability isn't implemented. Use a private RustTD6 room.