_compute_ground_plane                            target 116 ins, ours 116 ins             blocks    2  x87-blocks    0  first: 
_physics_compute_new                             target 910 ins, ours 975 ins             blocks  155  x87-blocks  104  first: 0x2f 0x1a7 0x1bb 0x1da 0x22b 0x238 0x23b 0x258
_physics_update_old                              target 1621 ins, ours 1697 ins           blocks  273  x87-blocks  156  first: 0x4c 0x4d 0x53 0x56 0x5d 0x69 0x7f 0x196
_decal_new_from_collision                        target 1796 ins, ours 1789 ins           blocks  329  x87-blocks  106  first: 0x10d 0x113 0x116 0x11e 0x16b 0x1d2 0x1d8 0x2f6
_actor_move_test_avoidance_vector                target 272 ins, ours 187 ins             blocks   30  x87-blocks    5  first: 0x96 0x99 0xe3 0x208 0x29f
_actor_move_vector_avoidance                     target 1212 ins, ours 1210 ins           blocks  178  x87-blocks   87  first: 0x2a 0x7f 0x12f 0x161 0x177 0x1fc 0x21b 0x237
_actor_path_refresh                              target 442 ins, ours 430 ins             blocks    4  x87-blocks    0  first: 
_weather_particle_system_render                  target 530 ins, ours 518 ins             blocks   88  x87-blocks   44  first: 0xc2 0xf3 0x10a 0x140 0x14b 0x15b 0x192 0x1bb
_crosshairs_draw                                 target 704 ins, ours 693 ins             blocks  152  x87-blocks   15  first: 0x3ac 0x626 0x668 0x689 0x69a 0x6ae 0x6bf 0x6db
_render_weapon_hud                               target 871 ins, ours 885 ins             blocks  197  x87-blocks   19  first: 0x155 0x193 0x1bf 0x1e0 0x201 0x377 0x431 0x441
_flag_update                                     target 390 ins, ours 393 ins             blocks   44  x87-blocks   12  first: 0xae 0xbb 0x18d 0x1a2 0x1b0 0x1b9 0x345 0x363
_convex_hull3d_expand                            target 597 ins, ours 591 ins             blocks   83  x87-blocks    1  first: 0xf0
_convex_polygon2d_clip_to_plane                  target 357 ins, ours 355 ins             blocks   33  x87-blocks   17  first: 0xab 0xbb 0xc2 0xc8 0xfa 0x10a 0x164 0x169
_convex_polygon3d_clip_to_plane                  target 406 ins, ours 404 ins             blocks   30  x87-blocks   15  first: 0xf8 0x105 0x10f 0x111 0x183 0x18d 0x18f 0x1d7
_render_camera_build_frustum                     target 1080 ins, ours 1092 ins           blocks  169  x87-blocks   89  first: 0x2e 0x37 0xb3 0xc6 0xca 0x118 0x127 0x213
_player_effect_add_continuous_effect             target 110 ins, ours 111 ins             blocks    4  x87-blocks    2  first: 0xa2 0xb6
_player_effect_get_camera_effect_matrix          target 390 ins, ours 375 ins             blocks   27  x87-blocks   14  first: 0x201 0x207 0x20a 0x210 0x218 0x226 0x285 0x313
_player_effect_update_camera_impulse             target 267 ins, ours 267 ins             blocks    8  x87-blocks    8  first: 0x1c4 0x1ca 0x1cd 0x1e0 0x29c 0x2a0 0x2b5 0x2ba
_collision_move_point                            target 1426 ins, ours 1426 ins           blocks    4  x87-blocks    2  first: 0x595 0x598
_custom_render_nav_point                         target 513 ins, ours 513 ins             blocks    2  x87-blocks    0  first: 
_ai_test_ballistic_line_of_fire                  target 296 ins, ours 296 ins             blocks   10  x87-blocks    3  first: 0x1f4 0x21a 0x2cc
_area_of_effect_cause_damage_to_object           target 439 ins, ours 428 ins             blocks   39  x87-blocks    4  first: 0x36e 0x428 0x449 0x45c
_observer_update_positions                       target 471 ins, ours 502 ins             blocks   40  x87-blocks   21  first: 0xc5 0x10f 0x147 0x14a 0x2ae 0x2b3 0x2bb 0x2c3
_sphere_intersects_cluster_portal                target 182 ins, ours 182 ins             blocks   19  x87-blocks    3  first: 0x5d 0xe6 0xe9
_build_structure_lens_flares                     target 1327 ins, ours 1327 ins           blocks   17  x87-blocks   10  first: 0xa65 0xa6e 0xb08 0xb0e 0xb40 0xb46 0xbb3 0xbb9
_rasterizer_sun_glow_draw                        target 674 ins, ours 671 ins             blocks  100  x87-blocks   29  first: 0x44 0x50 0x5c 0x69 0x7d 0x88 0xd0 0x1e0
_rasterizer_model_draw_environment_shader        target 832 ins, ours 833 ins             blocks  106  x87-blocks   37  first: 0xb7 0xc6 0xd5 0x406 0x412 0x41e 0x42a 0x451
__rasterizer_model_draw                          target 1458 ins, ours 1454 ins           blocks  170  x87-blocks   24  first: 0x587 0x5c2 0x5c6 0x5ed 0x5f4 0x60c 0x809 0xa0e
_rasterizer_environment_specular_spot_light_begin target 248 ins, ours 238 ins             blocks   47  x87-blocks   22  first: 0xc7 0xcd 0xd4 0xe3 0xf1 0x113 0x167 0x175
__rasterizer_environment_fog_screen_begin        target 1085 ins, ours 1085 ins           blocks  222  x87-blocks   83  first: 0x156 0x176 0x17c 0x275 0x28b 0x29d 0x2b9 0x2c0
_render_motion_sensor                            target 235 ins, ours 239 ins             blocks   25  x87-blocks    6  first: 0xc0 0xc7 0xcc 0xce 0xd1 0x102
_motion_sensor_update                            target 360 ins, ours 356 ins             blocks   67  x87-blocks    5  first: 0x29d 0x2c3 0x2f6 0x302 0x30d
_action_charge_perform                           target 982 ins, ours 994 ins             blocks   41  x87-blocks   11  first: 0x699 0x6a2 0x8e1 0x8e7 0x8f0 0x919 0x91f 0x944
_actor_perception_aiming_vector_test_blockage    target 159 ins, ours 158 ins             blocks    8  x87-blocks    6  first: 0x4c 0x54 0x10d 0x13f 0x16b 0x179
_bsp3d_test_sphere_recursive                     target 287 ins, ours 287 ins             blocks    3  x87-blocks    2  first: 0x1e7 0x1f0
_bsp3d_test_pill_recursive                       target 557 ins, ours 557 ins             blocks   21  x87-blocks   12  first: 0x4d 0x52 0x67 0x23e 0x247 0x265 0x26b 0x273
_player_teleport_internal                        target 428 ins, ours 431 ins             blocks   84  x87-blocks   15  first: 0x92 0xac 0xb8 0xbe 0xc4 0xce 0xe0 0x114
_draw_bitmap_in_rect                             target 321 ins, ours 321 ins             blocks   10  x87-blocks    4  first: 0x35a 0x36c 0x37b 0x381
_widget_instance_render_recursive                target 254 ins, ours 254 ins             blocks   28  x87-blocks    5  first: 0x21 0x3a 0x16a 0x18d 0x19e
_draw_layer_int                                  target 125 ins, ours 121 ins             blocks   19  x87-blocks    1  first: 0xa3
_ai_communication_event                          target 2353 ins, ours 2364 ins           blocks  365  x87-blocks   33  first: 0x547 0x5ec 0x81b 0x1126 0x116c 0x11cc 0x13d6 0x1485
_actor_look_update                               target 1439 ins, ours 1439 ins           blocks  180  x87-blocks   15  first: 0x7de 0x809 0x821 0xa1d 0xa33 0xa3a 0xe5e 0xeb5
_biped_accelerate                                target 166 ins, ours 166 ins             blocks    4  x87-blocks    3  first: 0xdd 0xe6 0xf2
_biped_get_autoaim_pill                          target 131 ins, ours 131 ins             blocks    3  x87-blocks    0  first: 
_biped_get_sight_position                        target 149 ins, ours 147 ins             blocks    4  x87-blocks    2  first: 0xfd 0x156
_biped_update_turning                            target 557 ins, ours 576 ins             blocks   80  x87-blocks   43  first: 0xed 0x145 0x14e 0x193 0x1a0 0x1ad 0x1b5 0x1bd
_biped_check_discard                             target 64 ins, ours 64 ins               blocks    3  x87-blocks    0  first: 
_biped_adjust_placement                          target 39 ins, ours 39 ins               blocks    3  x87-blocks    2  first: 0x39 0x44
_projectile_new                                  target 142 ins, ours 142 ins             blocks    4  x87-blocks    0  first: 
_real_random_range_evaluate                      target 50 ins, ours 50 ins               blocks    2  x87-blocks    0  first: 
