===== source/effects/decals
## decal_new_from_collision: 2 decorative groups; base blocks 362
   s00 L2121  LEAF    CHANGED blocks 367  (u & 0x8000)
   s01 L2121  LEAF    CHANGED blocks 367  (v & 0x8000)
 
===== source/ai/actor_moving
## actor_move_vector_avoidance: 1 decorative groups; base blocks 222
   s00 L1666  LEAF    CHANGED blocks 222  (( real ) VECTOR_AVOIDANCE_NUMBER_OF_DIRECTIONS)
 
===== source/interface/hud_weapon
## crosshairs_draw: 3 decorative groups; base blocks 158
   s00 L1163  LEFTRED inert   blocks 158  (( game_time_get ( ) - state -> value . reference_data ) / item -> fram)
   s01 L1231  LEFTRED inert   blocks 158  (1.0f / bitmap -> width)
   s02 L1232  LEFTRED inert   blocks 158  (1.0f / bitmap -> height)
 
===== source/effects/player_effects
## player_effect_add_continuous_effect: 1 decorative groups; base blocks 10
   s00 L373   LEFTRED inert   blocks 10  (1.0f - definition -> camera_shake . periodic_weight)
## player_effect_get_camera_effect_matrix: 1 decorative groups; base blocks 37
   s00 L837   LEFTRED CHANGED blocks 40  (( real ) scripted_effect -> timer / scripted_effect -> total_time)
 
===== source/interface/hud_nav_points
## custom_render_nav_point: 5 decorative groups; base blocks 24
   s00 L848   LEFTRED inert   blocks 24  (( render . camera . viewport_bounds . x1 - render . camera . viewport_)
   s01 L851   LEFTRED inert   blocks 24  (( render . camera . viewport_bounds . y1 - render . camera . viewport_)
   s02 L871   LEFTRED inert   blocks 24  (radius_product * radius_product)
   s03 L956   LEFTRED CHANGED EXACT blocks 22  (( clip -> x1 - clip -> x0 ) * ( real ) bitmap -> width)
   s04 L960   LEFTRED CHANGED EXACT blocks 22  (( clip -> y1 - clip -> y0 ) * ( real ) bitmap -> height)
 
===== source/ai/ai
## ai_test_ballistic_line_of_fire: 2 decorative groups; base blocks 15
   s00 L2624  LEFTRED CHANGED blocks 15  (segment_time * arc_velocity . k + point . z)
   s01 L2625  RIGHTRED inert   blocks 15  (segment_time * segment_time)
 
===== source/rasterizer/xbox/rasterizer_xbox_lights
## rasterizer_sun_glow_draw: 5 decorative groups; base blocks 112
   s00 L247   LEFTRED inert   blocks 112  (1.0f / ( real ) viewport_width)
   s01 L250   RIGHTRED inert   blocks 112  (1.0f / ( real ) viewport_width)
   s02 L252   LEFTRED inert   blocks 112  (1.0f / ( real ) viewport_height)
   s03 L254   LEFTRED inert   blocks 112  (1.0f / ( real ) viewport_height)
   s04 L535   LEFTRED CHANGED blocks 147  (( real ) pass * 0.0625f)
 
===== source/interface/motion_sensor
## motion_sensor_update: 1 decorative groups; base blocks 68
   s00 L326   LEFTRED inert   blocks 68  (current_time % MOTION_SENSOR_UPDATE_PERIOD)
 
===== source/physics/collision_bsp
## bsp3d_test_pill_recursive: 1 decorative groups; base blocks 30
   s00 L2059  LEAF    inert   blocks 30  (node -> plane_designator & LONG_MAX)
 
===== source/interface/ui_widget
## draw_bitmap_in_rect: 1 decorative groups; base blocks 24
   s00 L1740  WHOLE   inert   blocks 24  (vertex_index % 3)
## widget_instance_render_recursive: 1 decorative groups; base blocks 29
   s00 L5285  LEFTRED CHANGED blocks 29  (( ( real ) cos ( widget_globals . current_system_milliseconds * SECOND)
 
===== source/units/bipeds
## biped_update_physics: 1 decorative groups; base blocks 330
   s00 L2730  RIGHTRED CHANGED blocks 331  (physics -> width * 2.f)
 
