source/game/game.obj .text _game_initialize_for_new_map+0x80 +0x80 type=20 -> _rasterizer_initialize_for_new_map
source/hs/hs.obj .text _rasterizer_lights_reset_for_new_map_evaluate+0x4 +0x4 type=20 -> _rasterizer_lights_reset_for_new_map
source/hs/hs.obj .rdata ? +0x322C type=6 -> _rasterizer_lights_reset_for_new_map_evaluate
source/objects/object_lights.obj .text _lights_preprocess_scene+0x1C0 +0x1C0 type=20 -> _rasterizer_lens_flare_submit_for_cluster
source/objects/object_lights.obj .text _lights_preprocess_scene+0x88A +0x88A type=20 -> _rasterizer_lens_flare_submit
source/objects/object_lights.obj .text _lights_preprocess_scene+0x8D1 +0x8D1 type=20 -> _rasterizer_lens_flare_submit
source/objects/object_lights.obj .text _lights_preprocess_scene+0x90F +0x90F type=20 -> _rasterizer_lens_flare_submit
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lights_begin_for_new_frame+0x85 +0x85 type=20 -> _lens_flare_occlusion_test_results_get
source/rasterizer/rasterizer_lights.obj .text _lens_flare_evaluate_corona_rotation_function+0x6C +0x6C type=6 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _lens_flare_evaluate_corona_rotation_function+0x234 +0x234 type=6 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _lens_flare_evaluate_corona_rotation_function+0x238 +0x238 type=6 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _lens_flare_evaluate_corona_rotation_function+0x23C +0x23C type=6 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _lens_flare_evaluate_corona_rotation_function+0x240 +0x240 type=6 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _lens_flare_evaluate_corona_rotation_function+0x244 +0x244 type=6 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lens_flare_submit+0x14D +0x14D type=20 -> _lens_flare_parameters_get
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lens_flare_submit_for_cluster+0x168 +0x168 type=20 -> _rasterizer_lens_flare_submit
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lens_flares_submit_occlusion_tests+0x7A +0x7A type=20 -> _lens_flare_parameters_get
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lens_flares_draw+0x93 +0x93 type=20 -> _lens_flare_occlusion_test_results_get
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lens_flares_draw+0x217 +0x217 type=20 -> _lens_flare_evaluate_corona_rotation_function
source/rasterizer/rasterizer_lights.obj .text _rasterizer_lens_flares_draw+0x88D +0x88D type=20 -> _rasterizer_sun_glow_draw
source/rasterizer/common/rasterizer_common.obj .text _rasterizer_initialize_for_new_map+0x71 +0x71 type=20 -> _rasterizer_lights_reset_for_new_map
source/rasterizer/xbox/rasterizer_xbox.obj .text __rasterizer_frame_begin+0x57 +0x57 type=20 -> _rasterizer_lights_begin_for_new_frame
source/render/render.obj .text _render_window+0xF6 +0xF6 type=20 -> _rasterizer_lens_flares_submit_occlusion_tests
source/render/render.obj .text _render_window+0x38D +0x38D type=20 -> _rasterizer_lens_flares_draw
