# Relays for internet play (port/relay in the source): when two machines'
# NATs keep them from reaching each other directly (both behind symmetric or
# double NAT, or a mobile network), a relay passes their tunnel's packets
# between them, still encrypted end to end: it reads nothing of the game. A
# direct connection is always tried first and kept whenever it works.
# One host:port on each line (up to 2); "#" starts a comment. None by
# default: the machine of either player may name one, and both then use it.
# (The Vita reads this file from its package, app0:relays.txt:
# network.relays_file, or HALO_NET_RELAYS=host:port in env.txt.)

# The project's relay (Linode, Chicago), run by the developer:
172.236.110.38:47320
