# The public MQTT brokers of internet play: the machines of an invite find
# each other through them, and the server browser's listings go through
# them. The game uses every one at once (up to 4), so any one working is
# enough. One host:port on each line; "#" starts a comment. A broker whose
# plain port fails is tried at once over MQTT over TLS on port 8883 (its
# certificate checked against the authorities built into the game):
# host:port/tlsport names another TLS port, host:port/0 none.
# (From OpenCE's port/assets/network/brokers.txt. The Vita reads this file
# from its package, app0:brokers.txt: network.brokers_file, HALO_NET_BROKERS_FILE
# in env.txt for a list of your own. OpenCE's community broker is left out:
# only the large public brokers carry the Vita's listings.)
# The project's own broker (the official servers' machine: Mosquitto, the
# game's topics only, no TLS: /0), first, so that Vitas find each other and
# the official servers while the public brokers are down (Oct 11 2026: all
# three refused or dropped connections for hours). PC players (crossplay)
# use only the public ones.
172.236.110.38:1883/0
broker.emqx.io:1883
broker.hivemq.com:1883
test.mosquitto.org:1883
