# XDK 5849 library symbols in default.xbe, found by XbSymbolDatabase (MIT, Cxbx-Reloaded) CLI with -e
XAPILIB__FUN__stdcall__XapiMapLetterToDirectory(psh pDriveString, psh pDeviceString, psh pszTitleId, psh bCreateDirectory, psh pwszTitleName, psh bUpdateTimestamp) = 0x004ac997
XAPILIB__FUN__stdcall__XGetSectionSize(psh hSection) = 0x004b026e
XAPILIB__FUN__stdcall__MU_Init(psh pThis) = 0x005bdf24
XAPILIB__FUN__thiscall__IUsbInit_GetMaxDeviceTypeCount(ecx this, psh DeviceType) = 0x005be126
XAPILIB__VAR__g_DeviceType_MU = 0x005bdce0
XAPILIB__FUN__fastcall__GetTypeInformation(ecx XppType) = 0x005c5a65
XAPILIB__VAR__g_DeviceTypeInfoTableBegin = 0x005bdca4
XAPILIB__VAR__g_DeviceTypeInfoTableEnd = 0x005bdcac
XAPILIB__VAR__g_DeviceType_Gamepad = 0x005bde38
XAPILIB__VAR__g_DeviceType_IRDongle = 0x005bde9c
D3D8__FUN__stdcall__D3D_CommonSetDebugRegisters() = 0x00509770
D3D8__VAR__D3D_g_pDevice = 0x00517578
D3D8__FUN__fastcall__D3DDevice_SetRenderState_Simple(ecx Method, edx Value) = 0x00508950
D3D8__FUN__stdcall__D3DDevice_SetRenderStateNotInline(psh State, psh Value) = 0x00508980
D3D8__FUN__stdcall__D3DDevice_SetRenderState_FillMode(psh Value) = 0x00509040
D3D8__VAR__D3DRS_FogEnable = 0x00517450
D3D8__VAR__D3DRS_PSTextureModes = 0x00517500
D3D8__VAR__D3DRS_FillMode = 0x0051750c
D3D8__VAR__D3DRS_BackFillMode = 0x00517510
D3D8__VAR__D3DRS_TwoSidedLighting = 0x00517514
D3D8__VAR__D3DRS_StencilEnable = 0x00517520
D3D8__VAR__D3DRS_StencilFail = 0x00517524
D3D8__VAR__D3DRS_FrontFace = 0x00517528
D3D8__VAR__D3DRS_CullMode = 0x0051752c
D3D8__VAR__D3DRS_ZBias = 0x00517534
D3D8__VAR__D3DRS_LogicOp = 0x00517538
D3D8__VAR__D3DRS_MultiSampleAntiAlias = 0x00517540
D3D8__VAR__D3DRS_MultiSampleMask = 0x00517544
D3D8__VAR__D3DRS_MultiSampleMode = 0x00517548
D3D8__VAR__D3DRS_MultiSampleRenderTargetMode = 0x0051754c
D3D8__VAR__D3DRS_SampleAlpha = 0x00517558
D3D8__VAR__D3DRS_Dxt1NoiseEnable = 0x0051755c
D3D8__VAR__D3DRS_YuvEnable = 0x00517560
D3D8__VAR__D3DRS_OcclusionCullEnable = 0x00517564
D3D8__VAR__D3DRS_StencilCullEnable = 0x00517568
D3D8__VAR__D3DRS_RopZCmpAlwaysRead = 0x0051756c
D3D8__VAR__D3DRS_RopZRead = 0x00517570
D3D8__VAR__D3DRS_DoNotCullUncompressed = 0x00517574
D3D8__VAR__D3D_g_RenderState = 0x005172e0
D3D8__VAR__D3D_g_ComplexRenderState = 0x00517500
D3D8__VAR__D3D_g_DeferredRenderState = 0x00517450
D3D8__FUN__stdcall__D3DDevice_SetTextureState_TexCoordIndex(psh Stage, psh Value) = 0x005091c0
D3D8__VAR__D3D_g_DeferredTextureState = 0x005170e0
D3D8__FUN__stdcall__D3DDevice_SetStreamSource(psh StreamNumber, psh pStreamData, psh Stride) = 0x005083b0
D3D8__VAR__D3D_g_Stream = 0x00519a20
D3D8__VAR__D3DDevice__m_VerticalBlankEvent_OFFSET = 0x00001dbc
D3D8__VAR__D3DDevice__m_SwapCallback_OFFSET = 0x00001db4
D3D8__VAR__D3DDevice__m_VBlankCallback_OFFSET = 0x00001db8
DSOUND__FUN__thiscall__CDirectSoundStream_Constructor(ecx this, psh pdssd) = 0x0057e627
DSOUND__FUN__stdcall__CDirectSoundStream_AddRef(psh pThis) = 0x0057ca29
DSOUND__FUN__stdcall__CDirectSoundStream_Release(psh pThis) = 0x0057ca70
DSOUND__FUN__stdcall__CDirectSoundStream_GetInfo(psh pThis, psh pInfo) = 0x0057cabe
DSOUND__FUN__stdcall__CDirectSoundStream_GetStatus__r2(psh pThis, psh pdwStatus) = 0x0057cbbd
DSOUND__FUN__stdcall__CDirectSoundStream_Process(psh pThis, psh pInputBuffer, psh pOutputBuffer) = 0x0057cc0e
DSOUND__FUN__stdcall__CDirectSoundStream_Discontinuity(psh pThis) = 0x0057cb25
DSOUND__FUN__stdcall__CDirectSoundStream_Flush(psh pThis) = 0x0057cb72
XAPILIB__FUN__stdcall___cinit() = 0x004ad263
XAPILIB__FUN__stdcall___rtinit() = 0x004ad2bb
XAPILIB__FUN__stdcall__XapiFormatObjectAttributes(psh pObjectAttributes, psh pObjectName, psh pName) = 0x004ac200
XAPILIB__FUN__stdcall__XapiCallThreadNotifyRoutines(psh Create) = 0x004a9b8e
XAPILIB__FUN__stdcall__XLaunchNewImageA(psh lpTitlePath, psh pLaunchData) = 0x004a95cd
XAPILIB__FUN__stdcall__mainXapiStartup(psh lpParameter) = 0x004ab76c
XAPILIB__FUN__stdcall__GetLastError() = 0x004a979b
XAPILIB__FUN__stdcall__SetLastError(psh ErrorCode) = 0x004a97c3
XAPILIB__FUN__stdcall__UnhandledExceptionFilter(psh ExceptionPointers) = 0x004a9d27
XAPILIB__FUN__stdcall__XapiBootToDash(psh dwReason, psh dwParameter1, psh dwParameter2) = 0x004acd20
XAPILIB__FUN__stdcall__XapiSelectCachePartition(psh bAlwaysFormat, psh pnCachePartition, psh pbForceFormat) = 0x004ab41c
XAPILIB__FUN__stdcall__XapiSetLastNTError(psh Status) = 0x004a97f1
XAPILIB__FUN__stdcall__XapiThreadStartup(psh StartRoutine, psh StartContext) = 0x004a9d63
XAPILIB__FUN__stdcall__CreateEventA(psh lpEventAttributes, psh bManualReset, psh bInitialState, psh lpName) = 0x004a9927
XAPILIB__FUN__stdcall__CreateMutexA(psh lpMutexAttributes, psh bInitialOwner, psh lpName) = 0x004a99c6
XAPILIB__FUN__stdcall__CreateThread(psh lpThreadAttributes, psh dwStackSize, psh lpStartAddress, psh lpParameter, psh dwCreationFlags, psh lpThreadId) = 0x004a9dfb
XAPILIB__FUN__stdcall__ExitThread(psh dwExitCode) = 0x004a9cba
XAPILIB__FUN__stdcall__MoveFileA(psh lpExistingFileName, psh lpNewFileName) = 0x004b054c
XAPILIB__FUN__stdcall__XapiInitProcess() = 0x004acd96
XAPILIB__FUN__stdcall__XCalculateSignatureBegin(psh dwFlags, psh dwAltTitleId) = 0x004ab055
XAPILIB__FUN__stdcall__GetOverlappedResult(psh hFile, psh lpOverlapped, psh lpNumberOfBytesTransferred, psh bWait) = 0x004a9808
XAPILIB__FUN__stdcall__GetTimeZoneInformation(psh lpTimeZoneInformation) = 0x004a93f0
XAPILIB__FUN__stdcall__OutputDebugStringA(psh lpOutputString) = 0x004ac806
XAPILIB__FUN__cdecl__mainCRTStartup() = 0x004ab7e0
XAPILIB__FUN__stdcall__QueryPerformanceCounter(psh lpPerformanceCount) = 0x004f7fa5
XAPILIB__FUN__stdcall__RaiseException(psh dwExceptionCode, psh dwExceptionFlags, psh nNumberOfArguments, psh lpArguments) = 0x004a9c64
XAPILIB__FUN__stdcall__ResetEvent(psh hEvent) = 0x004a99a8
XAPILIB__FUN__stdcall__SetEvent(psh hEvent) = 0x004a9988
XAPILIB__FUN__stdcall__SetThreadPriority(psh hThread, psh nPriority) = 0x004a9bc6
XAPILIB__FUN__stdcall__XAutoPowerDownResetTimer() = 0x004b029d
XAPILIB__FUN__stdcall__XGetLaunchInfo(psh pdwLaunchDataType, psh pLaunchData) = 0x004a96f0
XAPILIB__FUN__stdcall__XMountUtilityDrive(psh bFormatClean) = 0x004ab667
XAPILIB__FUN__stdcall__XRegisterThreadNotifyRoutine(psh pThreadNotification, psh bRegister) = 0x004a9cde
XAPILIB__FUN__fastcall__GetTypeInformation2(cl XidType, edx pTypeIndex) = 0x005c5a2e
XAPILIB__FUN__stdcall__XGetDeviceChanges(psh DeviceType, psh pdwInsertions, psh pdwRemovals) = 0x005bee69
XAPILIB__FUN__stdcall__XGetDeviceEnumerationStatus() = 0x005c02db
XAPILIB__FUN__stdcall__XGetDevices(psh DeviceType) = 0x005bee47
XAPILIB__FUN__thiscall__XID_fCloseDevice(ecx this) = 0x005c625b
XAPILIB__FUN__stdcall__XInitDevices(psh dwPreallocTypeCount, psh PreallocTypes) = 0x005be030
XAPILIB__FUN__stdcall__XInputClose(psh hDevice) = 0x005c597c
XAPILIB__FUN__stdcall__XInputGetState(psh hDevice, psh pState) = 0x005c5988
XAPILIB__FUN__stdcall__XInputOpen(psh DeviceType, psh dwPort, psh dwSlot, psh pPollingParameters) = 0x005c5926
XAPILIB__FUN__stdcall__XInputSetState(psh hDevice, psh pFeedback) = 0x005c59fb
XAPILIB__FUN__stdcall__XReadMUMetaData(psh dwPort, psh dwSlot, psh lpBuffer, psh dwByteOffset, psh dwNumberOfBytesToRead) = 0x005c57bb
D3D8__FUN__stdcall__D3D_UpdateProjectionViewportTransform() = 0x00508b10
D3D8__FUN__thiscall__CDevice_InitializeFrameBuffers(ecx this, psh pPresentationParams) = 0x0050b690
D3D8__FUN__thiscall__CDevice_FreeFrameBuffers(ecx this) = 0x0050b560
D3D8__FUN__thiscall__CDevice_SetStateUP(ecx this) = 0x00510740
D3D8__FUN__thiscall__CDevice_SetStateVB(ecx this, psh unknown2) = 0x005105a0
D3D8__FUN__thiscall__CMiniport_CreateCtxDmaObject(ecx this, psh unknown1, psh unknown2, psh unknown3, psh unknown4, psh unknown5) = 0x0050e5d2
D3D8__FUN__thiscall__CMiniport_InitHardware(ecx this) = 0x0050e8e4
D3D8__FUN__thiscall__CMiniport_IsFlipPending(ecx this) = 0x0050d850
D3D8__FUN__stdcall__D3DBaseTexture_GetLevelCount(psh pThis) = 0x00514070
D3D8__FUN__stdcall__D3DCubeTexture_GetCubeMapSurface2(psh pThis, psh FaceType, psh Level) = 0x00514110
D3D8__FUN__stdcall__D3DDevice_Begin(psh PrimitiveType) = 0x00512fd0
D3D8__FUN__stdcall__D3DDevice_BeginStateBig(psh unknown1) = 0x0050b160
D3D8__FUN__stdcall__D3DDevice_BeginVisibilityTest() = 0x00507230
D3D8__FUN__stdcall__D3DDevice_BlockUntilVerticalBlank() = 0x005063b0
D3D8__FUN__stdcall__D3DDevice_Clear(psh Count, psh pRects, psh Flags, psh Color, psh Z, psh Stencil) = 0x0050d460
D3D8__FUN__stdcall__D3DDevice_CopyRects(psh pSourceSurface, psh pSourceRectsArray, psh cRects, psh pDestinationSurface, psh pDestPointsArray) = 0x00506990
D3D8__FUN__stdcall__D3DDevice_CreateIndexBuffer2(psh Length) = 0x0050c5f0
D3D8__FUN__stdcall__D3DDevice_CreatePalette2(psh Size) = 0x0050c680
D3D8__FUN__stdcall__D3DDevice_CreatePixelShader(psh pPSDef, psh pHandle) = 0x00514160
D3D8__FUN__stdcall__D3DDevice_CreateTexture2(psh Width, psh Height, psh Depth, psh Levels, psh Usage, psh Format, psh D3DResource) = 0x00513fc0
D3D8__FUN__stdcall__D3DDevice_CreateVertexShader(psh pDeclaration, psh pFunction, psh pHandle, psh Usage) = 0x00508140
D3D8__FUN__stdcall__D3DDevice_DeletePixelShader(psh Handle) = 0x005141b0
D3D8__FUN__stdcall__D3DDevice_DeleteVertexShader(psh Handle) = 0x005086a0
D3D8__FUN__stdcall__D3DDevice_DrawIndexedVertices(psh PrimitiveType, psh VertexCount, psh pIndexData) = 0x00512d30
D3D8__FUN__stdcall__D3DDevice_DrawVertices(psh PrimitiveType, psh StartVertex, psh VertexCount) = 0x00512c90
D3D8__FUN__stdcall__D3DDevice_DrawVerticesUP(psh PrimitiveType, psh VertexCount, psh pVertexStreamZeroData, psh VertexStreamZeroStride) = 0x00512b20
D3D8__FUN__stdcall__D3DDevice_EnableOverlay(psh Enable) = 0x005131e0
D3D8__FUN__stdcall__D3DDevice_End() = 0x00513010
D3D8__FUN__stdcall__D3DDevice_EndVisibilityTest(psh Index) = 0x005072d0
D3D8__FUN__stdcall__D3DDevice_GetBackBuffer2(psh BackBuffer) = 0x00506940
D3D8__FUN__stdcall__D3DDevice_GetDepthStencilSurface2() = 0x00506ce0
D3D8__FUN__stdcall__D3DDevice_GetTransform(psh State, psh pMatrix) = 0x00506270
D3D8__FUN__stdcall__D3DDevice_GetViewport(psh pViewport) = 0x005062a0
D3D8__FUN__stdcall__D3DDevice_GetViewportOffsetAndScale(psh pOffset, psh pScale) = 0x005089e0
D3D8__FUN__stdcall__D3DDevice_GetVisibilityTestResult(psh Index, psh pResult, psh pTimeStamp) = 0x00506340
D3D8__FUN__stdcall__D3DDevice_IsBusy() = 0x00507200
D3D8__FUN__thiscall__CDevice_KickOff(ecx this) = 0x0050acc0
D3D8__FUN__stdcall__D3DDevice_LoadVertexShader(psh Handle, psh Address) = 0x00508440
D3D8__FUN__stdcall__D3DDevice_PersistDisplay() = 0x00507790
D3D8__FUN__stdcall__D3DDevice_Release() = 0x005062e0
D3D8__FUN__stdcall__D3DDevice_RunPushBuffer(psh pPushBuffer, psh pFixup) = 0x00510ac0
D3D8__FUN__stdcall__D3DDevice_SelectVertexShader(psh Handle, psh Address) = 0x005084a0
D3D8__FUN__stdcall__D3DDevice_SetDepthClipPlanes(psh Near, psh Far, psh Flags) = 0x00509ba0
D3D8__FUN__stdcall__D3DDevice_SetFlickerFilter(psh Filter) = 0x005063f0
D3D8__FUN__stdcall__D3DDevice_SetGammaRamp(psh dwFlags, psh pRamp) = 0x005060c0
D3D8__FUN__stdcall__D3DDevice_SetIndices(psh pIndexData, psh BaseVertexIndex) = 0x00507170
D3D8__FUN__stdcall__D3DDevice_SetPalette(psh Stage, psh pPalette) = 0x005070e0
D3D8__FUN__stdcall__D3DDevice_SetPixelShader(psh Handle) = 0x005141d0
D3D8__FUN__stdcall__D3DDevice_SetPixelShaderConstant(psh Register, psh pConstantData, psh ConstantCount) = 0x005143d0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_BackFillMode(psh Value) = 0x00509090
D3D8__FUN__stdcall__D3DDevice_SetRenderState_CullMode(psh Value) = 0x00508d20
D3D8__FUN__stdcall__D3DDevice_SetRenderState_DoNotCullUncompressed(psh Value) = 0x00509f30
D3D8__FUN__stdcall__D3DDevice_SetRenderState_Dxt1NoiseEnable(psh Value) = 0x00508ee0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_EdgeAntiAlias(psh Value) = 0x00508c50
D3D8__FUN__stdcall__D3DDevice_SetRenderState_FogColor(psh Value) = 0x00508cd0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_FrontFace(psh Value) = 0x00508d90
D3D8__FUN__stdcall__D3DDevice_SetRenderState_LineWidth(psh Value) = 0x00508e70
D3D8__FUN__stdcall__D3DDevice_SetRenderState_LogicOp(psh Value) = 0x00508fe0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_MultiSampleAntiAlias(psh Value) = 0x00509fb0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_MultiSampleMask(psh Value) = 0x0050a030
D3D8__FUN__stdcall__D3DDevice_SetRenderState_MultiSampleMode(psh Value) = 0x00509f50
D3D8__FUN__stdcall__D3DDevice_SetRenderState_MultiSampleRenderTargetMode(psh Value) = 0x00509f80
D3D8__FUN__stdcall__D3DDevice_SetRenderState_NormalizeNormals(psh Value) = 0x00508dd0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_OcclusionCullEnable(psh Value) = 0x00509e10
D3D8__FUN__stdcall__D3DDevice_SetRenderState_PSTextureModes(psh Value) = 0x00508920
D3D8__FUN__stdcall__D3DDevice_SetRenderState_RopZCmpAlwaysRead(psh Value) = 0x00509ef0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_RopZRead(psh Value) = 0x00509f10
D3D8__FUN__stdcall__D3DDevice_SetRenderState_SampleAlpha(psh Value) = 0x0050a080
D3D8__FUN__stdcall__D3DDevice_SetRenderState_ShadowFunc(psh Value) = 0x00508c90
D3D8__FUN__stdcall__D3DDevice_SetRenderState_StencilCullEnable(psh Value) = 0x00509e80
D3D8__FUN__stdcall__D3DDevice_SetRenderState_StencilEnable(psh Value) = 0x00509cd0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_StencilFail(psh Value) = 0x00509d70
D3D8__FUN__stdcall__D3DDevice_SetRenderState_TextureFactor(psh Value) = 0x00508e10
D3D8__FUN__stdcall__D3DDevice_SetRenderState_TwoSidedLighting(psh Value) = 0x005090f0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_VertexBlend(psh Value) = 0x00509170
D3D8__FUN__stdcall__D3DDevice_SetRenderState_YuvEnable(psh Value) = 0x00509de0
D3D8__FUN__stdcall__D3DDevice_SetRenderState_ZBias(psh Value) = 0x00508f60
D3D8__FUN__stdcall__D3DDevice_SetRenderState_ZEnable(psh Value) = 0x00509c40
D3D8__FUN__stdcall__D3DDevice_SetRenderTarget(psh pRenderTarget, psh pNewZStencil) = 0x005065a0
D3D8__FUN__stdcall__D3DDevice_SetRenderTargetFast(psh pRenderTarget, psh pNewZStencil, psh Flags) = 0x00506820
D3D8__FUN__stdcall__D3DDevice_SetScissors(psh Count, psh Exclusive, psh pRects) = 0x00507410
D3D8__FUN__stdcall__D3DDevice_SetScreenSpaceOffset(psh x, psh y) = 0x005078c0
D3D8__FUN__stdcall__D3DDevice_SetShaderConstantMode(psh Mode) = 0x00508540
D3D8__FUN__stdcall__D3DDevice_SetSoftDisplayFilter(psh Enable) = 0x00506440
D3D8__FUN__stdcall__D3DDevice_SetTexture(psh Stage, psh pTexture) = 0x00506f30
D3D8__FUN__stdcall__D3DDevice_SetTextureStageStateNotInline(psh Stage, psh Type, psh Value) = 0x005093c0
D3D8__FUN__stdcall__D3DDevice_SetTextureState_BorderColor(psh Stage, psh Value) = 0x00509340
D3D8__FUN__stdcall__D3DDevice_SetTextureState_BumpEnv(psh Stage, psh Type, psh Value) = 0x005092d0
D3D8__FUN__stdcall__D3DDevice_SetTextureState_ColorKeyColor(psh Stage, psh Value) = 0x00509380
D3D8__FUN__stdcall__D3DDevice_SetTransform(psh State, psh pMatrix) = 0x00506150
D3D8__FUN__stdcall__D3DDevice_SetVertexData2f(psh Register, psh a, psh b) = 0x00512f90
D3D8__FUN__stdcall__D3DDevice_SetVertexShader(psh Handle) = 0x005087b0
D3D8__FUN__fastcall__D3DDevice_SetVertexShaderConstant1Fast(ecx Register, edx pConstantData) = 0x00508280
D3D8__FUN__fastcall__D3DDevice_SetVertexShaderConstantNotInlineFast(ecx Register, edx pConstantData, psh ConstantCount) = 0x005082d0
D3D8__FUN__stdcall__D3DDevice_SetViewport(psh pViewport) = 0x00506d00
D3D8__FUN__stdcall__D3DDevice_Swap(psh Flags) = 0x00513e10
D3D8__FUN__stdcall__D3DDevice_UpdateOverlay(psh pSurface, psh SrcRect, psh DstRect, psh EnableColorKey, psh ColorKey) = 0x00513060
D3D8__FUN__stdcall__D3DPalette_Lock2(psh pThis, psh Flags) = 0x0050c6e0
D3D8__FUN__stdcall__D3DResource_AddRef(psh pThis) = 0x0050c420
D3D8__FUN__stdcall__D3DResource_GetType(psh pThis) = 0x0050c4b0
D3D8__FUN__stdcall__D3DResource_Register(psh pThis, psh pBase) = 0x0050c540
D3D8__FUN__stdcall__D3DResource_Release(psh pThis) = 0x0050c460
D3D8__FUN__stdcall__D3DSurface_GetDesc(psh pThis, psh pDesc) = 0x005109a0
D3D8__FUN__stdcall__D3DSurface_LockRect(psh pThis, psh pLockedRect, psh pRect, psh Flags) = 0x005109c0
D3D8__FUN__stdcall__D3DTexture_GetSurfaceLevel2(psh pThis, psh Level) = 0x00514080
D3D8__FUN__stdcall__D3DTexture_LockRect(psh pThis, psh Level, psh pLockedRect, psh pRect, psh Flags) = 0x005140d0
D3D8__FUN__stdcall__D3DVertexBuffer_Lock2(psh pVertexBuffer, psh Flags) = 0x0050c630
D3D8__FUN__stdcall__D3D_BlockOnResource(psh pResource) = 0x0050b1d0
D3D8__FUN__stdcall__D3D_BlockOnTime(psh unknown1, psh unknown2) = 0x0050aea0
D3D8__FUN__stdcall__CMiniport_GetDisplayCapabilities() = 0x0050d155
D3D8__FUN__fastcall__D3D_CommonSetMultiSampleModeAndScale(ecx this, edx pViewport) = 0x00509840
D3D8__FUN__stdcall__D3D_DestroyResource(psh pResource) = 0x0050c300
D3D8__FUN__stdcall__D3D_KickOffAndWaitForIdle() = 0x0050b1b0
D3D8__FUN__stdcall__D3D_LazySetPointParams(psh Device) = 0x0050ef60
D3D8__FUN__stdcall__D3D_SetFence(psh Flags) = 0x0050ade0
D3D8__FUN__stdcall__D3D_SetPushBufferSize(psh PushBufferSize, psh KickOffSize) = 0x00513260
D3D8__FUN__stdcall__D3D_SetTileNoWait(psh Index, psh pTile) = 0x00507330
D3D8__FUN__stdcall__Direct3D_CreateDevice(psh Adapter, psh DeviceType, psh hFocusWindow, psh BehaviorFlags, psh pPresentationParameters, psh ppReturnedDeviceInterface) = 0x00513280
D3D8__FUN__stdcall__Get2DSurfaceDesc(psh pPixelContainer, psh dwLevel, psh pDesc) = 0x0050cbd0
D3D8__FUN__stdcall__Lock2DSurface(psh pPixelContainer, psh FaceType, psh Level, psh pLockedRect, psh pRect, psh Flags) = 0x0050cec0
D3D8__FUN__stdcall__D3D_MakeRequestedSpace_8(psh MinimumSpace, psh RequestedSpace) = 0x0050b010
D3D8__FUN__stdcall__D3DDevice_BlockOnFence(psh Fence) = 0x00506330
D3D8__FUN__stdcall__D3DDevice_GetRenderTarget2() = 0x00506cc0
D3D8__FUN__stdcall__D3DDevice_InsertFence() = 0x005064a0
D3D8__FUN__stdcall__D3DDevice_MakeSpace() = 0x0050b150
D3D8__FUN__stdcall__D3DResource_BlockUntilNotBusy(psh pThis) = 0x0050c570
XONLINES__FUN__thiscall__CXo_XOnlineLogon(ecx this, psh pUsers, psh pdwServiceIDs, psh dwServices, psh hEvent, psh pHandle) = 0x0053185b
XONLINES__FUN__stdcall__XOnlineLogon(psh pUsers, psh pdwServiceIDs, psh dwServices, psh hEvent, psh pHandle) = 0x0052cf21
XONLINES__FUN__thiscall__CXo_XOnlineMatchSearch(ecx this, psh dwProcedureIndex, psh dwNumResults, psh dwNumAttributes, psh pAttributes, psh dwResultsLen, psh hWorkEvent, psh phTask) = 0x00533883
XONLINES__FUN__stdcall__XOnlineMatchSearch(psh dwProcedureIndex, psh dwNumResults, psh dwNumAttributes, psh pAttributes, psh dwResultsLen, psh hWorkEvent, psh phTask) = 0x0052cfe5
XONLINES__FUN__thiscall__CXo_XOnlineMatchSearchResultsLen(ecx this, psh dwNumResults, psh dwNumSessionAttributes, psh pSessionAttributeSpec) = 0x00533018
XONLINES__FUN__stdcall__XOnlineMatchSearchResultsLen(psh dwNumResults, psh dwNumSessionAttributes, psh pSessionAttributeSpec) = 0x0052d00a
XONLINES__FUN__thiscall__CXo_XOnlineMatchSearchGetResults(ecx this, psh hTask, psh prgpSearchResults, psh pdwReturnedResults) = 0x00532e9d
XONLINES__FUN__stdcall__XOnlineMatchSearchGetResults(psh hTask, psh prgpSearchResults, psh pdwReturnedResults) = 0x0052cff4
XONLINES__FUN__thiscall__CXo_XOnlineMatchSessionUpdate(ecx this, psh SessionID, psh dwPublicCurrent, psh dwPublicAvailable, psh dwPrivateCurrent, psh dwPrivateAvailable, psh dwNumAttributes, psh pAttributes, psh hWorkEvent, psh phTask) = 0x0053382e
XONLINES__FUN__stdcall__XOnlineMatchSessionUpdate(psh SessionID, psh dwPublicCurrent, psh dwPublicAvailable, psh dwPrivateCurrent, psh dwPrivateAvailable, psh dwNumAttributes, psh pAttributes, psh hWorkEvent, psh phTask) = 0x0052cf8c
XONLINES__FUN__thiscall__CXo_XOnlineMatchSessionCreate(ecx this, psh dwPublicCurrent, psh dwPublicAvailable, psh dwPrivateCurrent, psh dwPrivateAvailable, psh dwNumAttributes, psh pAttributes, psh hWorkEvent, psh phTask) = 0x005337b3
XONLINES__FUN__stdcall__XOnlineMatchSessionCreate(psh dwPublicCurrent, psh dwPublicAvailable, psh dwPrivateCurrent, psh dwPrivateAvailable, psh dwNumAttributes, psh pAttributes, psh hWorkEvent, psh phTask) = 0x0052cf7d
XONLINES__FUN__stdcall__XoUpdateLaunchNewImageInternal_16(psh lpTitlePath, psh pLaunchData, psh unkFlags, psh pUnknown4) = 0x00531e59
XONLINES__FUN__stdcall__XNetGetEthernetLinkStatus() = 0x004b06a6
XONLINES__FUN__stdcall__XnInit_24(psh pUnknown1, psh unknown2, psh pxnsp, psh bWSA, psh wVersionRequested, psh lpWSAData) = 0x0051a059
XONLINES__FUN__stdcall__WSAStartup(psh wVersionRequested, psh lpWSAData) = 0x0051a276
XONLINES__FUN__stdcall__XNetStartup(psh pxnsp) = 0x0051a25f
XONLINES__FUN__thiscall__bind(ecx this, psh s, psh name, psh namelen) = 0x0051b13d
XONLINES__FUN__thiscall__connect(ecx this, psh s, psh name, psh namelen) = 0x0051b1c1
XONLINES__FUN__thiscall__ioctlsocket(ecx this, psh s, psh cmd, psh argp) = 0x0051a5e1
XONLINES__FUN__thiscall__listen(ecx this, psh s, psh backlog) = 0x0051a81f
XONLINES__FUN__thiscall__recv(ecx this, psh s, psh buf, psh len, psh flags) = 0x0051bc8c
XONLINES__FUN__thiscall__send(ecx this, psh s, psh buf, psh len, psh flags) = 0x0051be78
XONLINES__FUN__thiscall__socket(ecx this, psh af, psh type, psh protocol) = 0x0051c432
XGRAPHC__FUN__stdcall__XFONT_OpenBitmapFontFromMemory(psh pFontData, psh uFontDataSize, psh ppFont) = 0x004f82ae
XGRAPHC__FUN__stdcall__XGIsSwizzledFormat(psh Format) = 0x0055b4a7
XGRAPHC__FUN__stdcall__XGSetTextureHeader(psh Width, psh Height, psh Levels, psh Usage, psh Format, psh Pool, psh pTexture, psh Data, psh Pitch) = 0x0055ace4
XGRAPHC__FUN__stdcall__XGSetVertexBufferHeader(psh Length, psh Usage, psh FVF, psh Pool, psh pBuffer, psh Data) = 0x0055ad38
XGRAPHC__FUN__stdcall__XGSwizzleRect(psh pSource, psh Pitch, psh pRect, psh pDest, psh Width, psh Height, psh pPoint, psh BytesPerPixel) = 0x0055bd5d
XGRAPHC__FUN__stdcall__XGUnswizzleRect(psh pSource, psh Width, psh Height, psh pRect, psh pDest, psh Pitch, psh pPoint, psh BytesPerPixel) = 0x0055c4ae
DSOUND__FUN__stdcall__XAudioCalculatePitch(psh dwFrequency) = 0x0057c05a
DSOUND__FUN__stdcall__DirectSoundEnterCriticalSection() = 0x0057bf7e
DSOUND__FUN__stdcall__DSound_CRefCount_AddRef(psh pThis) = 0x0057bdec
DSOUND__FUN__stdcall__DSound_CRefCount_Release(psh pThis) = 0x0057be0a
DSOUND__FUN__stdcall__DSound_CMemoryManager_PoolAlloc(psh PoolTag, psh Size, psh ZeroInitialize) = 0x0057f5db
DSOUND__FUN__thiscall__CMcpxAPU_ServiceDeferredCommandsLow(ecx this) = 0x00580d25
DSOUND__FUN__thiscall__CMcpxAPU_SetMixBinHeadroom_4(ecx this, psh dwMixBinMask) = 0x00580e04
DSOUND__FUN__stdcall__CDirectSound3DCalculator_Calculate3D(psh pUnknown1, psh pUnknown2) = 0x0057e64c
DSOUND__FUN__stdcall__CDirectSound3DCalculator_GetVoiceData(psh pUnknown1, psh pUnknown2, psh pUnknown3, psh pUnknown4, psh pUnknown5) = 0x0057cd40
DSOUND__FUN__thiscall__CMcpxVoiceClient_SetFilter(ecx this, psh pFilterDesc) = 0x0058344f
DSOUND__FUN__thiscall__CMcpxVoiceClient_SetMixBins(ecx this) = 0x005837d3
DSOUND__FUN__thiscall__CMcpxVoiceClient_SetPitch(ecx this) = 0x0058392c
DSOUND__FUN__thiscall__CMcpxVoiceClient_SetVolume(ecx this) = 0x00583894
DSOUND__FUN__thiscall__CMcpxVoiceClient_Commit3dSettings_0(ecx this) = 0x00583be2
DSOUND__FUN__thiscall__CDirectSoundVoiceSettings_SetMixBinVolumes(ecx this, psh pMixBins) = 0x0057c422
DSOUND__FUN__stdcall__CDirectSoundVoice_CommitDeferredSettings(psh pThis) = 0x0057c58a
DSOUND__FUN__stdcall__CDirectSoundVoice_SetFilter(psh pThis, psh pFilterDesc) = 0x0057c537
DSOUND__FUN__stdcall__CDirectSoundVoice_SetHeadroom(psh pThis, psh dwHeadroom) = 0x0057c54a
DSOUND__FUN__stdcall__CDirectSoundVoice_SetI3DL2Source(psh pThis, psh pds3db, psh dwApply) = 0x0057db8e
DSOUND__FUN__stdcall__CDirectSoundVoice_SetMaxDistance(psh pThis, psh fMaxDistance, psh dwApply) = 0x0057da84
DSOUND__FUN__stdcall__CDirectSoundVoice_SetMinDistance(psh pThis, psh fMinDistance, psh dwApply) = 0x0057dab7
DSOUND__FUN__stdcall__CDirectSoundVoice_SetMixBins(psh pThis, psh pMixBins) = 0x0057da67
DSOUND__FUN__stdcall__CDirectSoundVoice_SetMixBinVolumes_8(psh pThis, psh pMixBins) = 0x0057c56d
DSOUND__FUN__stdcall__CDirectSoundVoice_SetPitch(psh pThis, psh lPitch) = 0x0057c502
DSOUND__FUN__stdcall__CDirectSoundVoice_SetFrequency(psh pThis, psh dwFrequency) = 0x0057da43
DSOUND__FUN__stdcall__CDirectSoundVoice_SetPosition(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057daea
DSOUND__FUN__stdcall__CDirectSoundVoice_SetVelocity(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057db3c
DSOUND__FUN__stdcall__CDirectSoundVoice_SetVolume(psh pThis, psh lVolume) = 0x0057c51b
DSOUND__FUN__thiscall__CDirectSoundBufferSettings_SetBufferData(ecx this, psh pvBufferData, psh dwBufferBytes) = 0x0057e4ed
DSOUND__FUN__thiscall__CMcpxBuffer_GetCurrentPosition(ecx this, psh pdwCurrentPlayCursor, psh pdwCurrentWriteCursor) = 0x005843bf
DSOUND__FUN__thiscall__CMcpxBuffer_GetStatus(ecx this, psh pdwStatus) = 0x0058437d
DSOUND__FUN__thiscall__CMcpxBuffer_Pause(ecx this, psh dwPause) = 0x0058430a
DSOUND__FUN__thiscall__CMcpxBuffer_Play(ecx this, psh dwFlags) = 0x005847c9
DSOUND__FUN__thiscall__CMcpxBuffer_SetBufferData(ecx this) = 0x00584a41
DSOUND__FUN__thiscall__CMcpxBuffer_SetCurrentPosition(ecx this, psh dwNewPosition) = 0x00584927
DSOUND__FUN__thiscall__CMcpxBuffer_Stop(ecx this, psh dwFlags) = 0x00584897
DSOUND__FUN__thiscall__CMcpxStream_Stop(ecx this, psh dwFlags) = 0x00581511
DSOUND__FUN__thiscall__CMcpxStream_Stop_Ex(ecx this, psh2 rtTimeStamp, psh dwFlags) = 0x005819c2
DSOUND__FUN__thiscall__CMcpxStream_Flush(ecx this) = 0x00581bf0
DSOUND__FUN__thiscall__CMcpxStream_Discontinuity(ecx this) = 0x00581b00
DSOUND__FUN__thiscall__CMcpxStream_GetStatus(ecx this, psh pdwStatus) = 0x00581583
DSOUND__FUN__thiscall__CMcpxStream_Pause(ecx this, psh dwPause) = 0x00582066
DSOUND__FUN__stdcall__CDirectSoundBuffer_GetCurrentPosition(psh this, psh pdwCurrentPlayCursor, psh pdwCurrentWriteCursor) = 0x0057c863
DSOUND__FUN__stdcall__CDirectSoundBuffer_GetStatus(psh this, psh pdwStatus) = 0x0057c78d
DSOUND__FUN__stdcall__CDirectSoundBuffer_Lock(psh this, psh dwOffset, psh dwBytes, psh ppvAudioPtr1, psh pdwAudioBytes1, psh ppvAudioPtr2, psh pdwAudioBytes2, psh dwFlags) = 0x0057c8b8
DSOUND__FUN__stdcall__CDirectSoundBuffer_Play(psh this, psh dwReserved1, psh dwReserved2, psh dwFlags) = 0x0057c6ed
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetBufferData(psh this, psh pvBufferData, psh dwBufferBytes) = 0x0057e579
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetCurrentPosition(psh this, psh dwNewPosition) = 0x0057c99a
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetFilter(psh this, psh pFilterDesc) = 0x0057d0ea
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetFrequency(psh this, psh dwFrequency) = 0x0057dcca
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetHeadroom(psh this, psh dwHeadroom) = 0x0057d138
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetI3DL2Source(psh this, psh pds3db, psh dwApply) = 0x0057dee0
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetLoopRegion(psh this, psh dwLoopStart, psh dwLoopLength) = 0x0057c7de
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetMaxDistance(psh this, psh flMaxDistance, psh dwApply) = 0x0057dd66
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetMinDistance(psh this, psh flMinDistance, psh dwApply) = 0x0057ddbc
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetMixBins(psh this, psh mixBins) = 0x0057dd18
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetMixBinVolumes_8(psh this, psh pMixBins) = 0x0057d186
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetPosition(psh this, psh x, psh y, psh z, psh dwApply) = 0x0057de12
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetVelocity(psh this, psh x, psh y, psh z, psh dwApply) = 0x0057de79
DSOUND__FUN__stdcall__CDirectSoundBuffer_SetVolume(psh this, psh lVolume) = 0x0057d09c
DSOUND__FUN__stdcall__CDirectSoundBuffer_Stop(psh this) = 0x0057c73e
DSOUND__FUN__stdcall__CDirectSoundStream_FlushEx(psh pThis, psh2 rtTimeStamp, psh dwFlags) = 0x0057ccd6
DSOUND__FUN__stdcall__CDirectSoundStream_Pause(psh pThis, psh dwPause) = 0x0057cc85
DSOUND__FUN__stdcall__CDirectSoundStream_SetFilter(psh pThis, psh pFilterDesc) = 0x0057d226
DSOUND__FUN__stdcall__CDirectSoundStream_SetFrequency(psh pThis, psh dwFrequency) = 0x0057df32
DSOUND__FUN__stdcall__CDirectSoundStream_SetHeadroom(psh pThis, psh dwHeadroom) = 0x0057d278
DSOUND__FUN__stdcall__CDirectSoundStream_SetI3DL2Source(psh pThis, psh pds3db, psh dwApply) = 0x0057e160
DSOUND__FUN__stdcall__CDirectSoundStream_SetMaxDistance(psh pThis, psh fMaxDistance, psh dwApply) = 0x0057dfd6
DSOUND__FUN__stdcall__CDirectSoundStream_SetMinDistance(psh pThis, psh fMinDistance, psh dwApply) = 0x0057e030
DSOUND__FUN__stdcall__CDirectSoundStream_SetMixBins(psh pThis, psh pMixBins) = 0x0057df84
DSOUND__FUN__stdcall__CDirectSoundStream_SetMixBinVolumes_8(psh pThis, psh pMixBins) = 0x0057d2ca
DSOUND__FUN__stdcall__CDirectSoundStream_SetPosition(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057e08a
DSOUND__FUN__stdcall__CDirectSoundStream_SetVelocity(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057e0f5
DSOUND__FUN__stdcall__CDirectSoundStream_SetVolume(psh pThis, psh lVolume) = 0x0057d1d4
DSOUND__FUN__stdcall__CDirectSound_CommitDeferredSettings(psh this) = 0x0057e93b
DSOUND__FUN__stdcall__CDirectSound_CreateSoundBuffer(psh this, psh pdsbd, psh ppBuffer, psh pUnused4) = 0x0057ed7f
DSOUND__FUN__stdcall__CDirectSound_CreateSoundStream(psh this, psh pdssd, psh ppStream, psh pUnused4) = 0x0057ee1b
DSOUND__FUN__stdcall__CDirectSound_DownloadEffectsImage(psh this, psh pvImageBuffer, psh dwImageSize, psh pImageLoc, psh ppImageDesc) = 0x0057c1b1
DSOUND__FUN__stdcall__CDirectSound_DoWork() = 0x0057c2d6
DSOUND__FUN__stdcall__CDirectSound_EnableHeadphones(psh this, psh fEnabled) = 0x0057c307
DSOUND__FUN__stdcall__CDirectSound_GetSpeakerConfig(psh this, psh pdwSpeakerConfig) = 0x0057c164
DSOUND__FUN__stdcall__CDirectSound_SetDopplerFactor(psh this, psh fDopplerFactor, psh dwApply) = 0x0057eeac
DSOUND__FUN__stdcall__CDirectSound_SetEffectData(psh this, psh dwEffectIndex, psh dwOffset, psh pvData, psh dwDataSize, psh dwApply) = 0x0057c215
DSOUND__FUN__stdcall__CDirectSound_SetI3DL2Listener(psh this, psh pds3dl, psh dwApply) = 0x0057f0dd
DSOUND__FUN__stdcall__CDirectSound_SetMixBinHeadroom(psh this, psh dwMixBinMask, psh dwHeadroom) = 0x0057c277
DSOUND__FUN__stdcall__CDirectSound_SetOrientation(psh this, psh xFront, psh yFront, psh zFront, psh xTop, psh yTop, psh zTop, psh dwApply) = 0x0057ef6a
DSOUND__FUN__stdcall__CDirectSound_SetPosition(psh this, psh x, psh y, psh z, psh dwApply) = 0x0057eff7
DSOUND__FUN__stdcall__CDirectSound_SetRolloffFactor(psh this, psh fRolloffFactor, psh dwApply) = 0x0057ef0b
DSOUND__FUN__stdcall__CDirectSound_SetVelocity(psh this, psh x, psh y, psh z, psh dwApply) = 0x0057f06a
DSOUND__FUN__stdcall__IDirectSoundBuffer_GetCurrentPosition(psh pThis, psh pdwCurrentPlayCursor, psh pdwCurrentWriteCursor) = 0x0057d486
DSOUND__FUN__stdcall__IDirectSoundBuffer_GetStatus(psh pThis, psh pdwStatus) = 0x0057d46a
DSOUND__FUN__stdcall__IDirectSoundBuffer_Lock(psh pThis, psh dwOffset, psh dwBytes, psh ppvAudioPtr1, psh pdwAudioBytes1, psh ppvAudioPtr2, psh pdwAudioBytes2, psh dwFlags) = 0x0057d4c2
DSOUND__FUN__stdcall__IDirectSoundBuffer_Play(psh pThis, psh dwReserved1, psh dwReserved2, psh dwFlags) = 0x0057d40e
DSOUND__FUN__stdcall__IDirectSoundBuffer_Release(psh pThis) = 0x0057c025
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetBufferData(psh pThis, psh pvBufferData, psh dwBufferBytes) = 0x0057e88c
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetCurrentPosition(psh pThis, psh dwNewPosition) = 0x0057d4a6
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetFilter(psh pThis, psh pFilterDesc) = 0x0057d3ba
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetFrequency(psh pThis, psh dwFrequency) = 0x0057e1b6
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetHeadroom(psh pThis, psh dwHeadroom) = 0x0057d3d6
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetI3DL2Source(psh pThis, psh pds3db, psh dwApply) = 0x0057e2a0
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetLoopRegion(psh pThis, psh dwLoopStart, psh dwLoopLength) = 0x0057d44a
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetMaxDistance(psh pThis, psh flMaxDistance, psh dwApply) = 0x0057e1ee
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetMinDistance(psh pThis, psh flMinDistance, psh dwApply) = 0x0057e212
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetMixBins(psh pThis, psh mixBins) = 0x0057e1d2
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetMixBinVolumes_8(psh pThis, psh pMixBins) = 0x0057d3f2
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetPosition(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057e236
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetVelocity(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057e26b
DSOUND__FUN__stdcall__IDirectSoundBuffer_SetVolume(psh pThis, psh lVolume) = 0x0057d39e
DSOUND__FUN__stdcall__IDirectSoundBuffer_Stop(psh pThis) = 0x0057d432
DSOUND__FUN__stdcall__IDirectSoundBuffer_Unlock(psh pThis, psh ppvAudioPtr1, psh pdwAudioBytes1, psh ppvAudioPtr2, psh pdwAudioBytes2) = 0x0057c020
DSOUND__FUN__stdcall__IDirectSoundStream_FlushEx(psh pThis, psh2 rtTimeStamp, psh dwFlags) = 0x0057d50b
DSOUND__FUN__stdcall__IDirectSoundStream_Pause(psh pThis, psh dwPause) = 0x0057d506
DSOUND__FUN__stdcall__IDirectSoundStream_SetFilter(psh pThis, psh pFilterDesc) = 0x0057d4f7
DSOUND__FUN__stdcall__IDirectSoundStream_SetFrequency(psh pThis, psh dwFrequency) = 0x0057e2c0
DSOUND__FUN__stdcall__IDirectSoundStream_SetHeadroom(psh pThis, psh dwHeadroom) = 0x0057d4fc
DSOUND__FUN__stdcall__IDirectSoundStream_SetI3DL2Source(psh pThis, psh pds3db, psh dwApply) = 0x0057e34c
DSOUND__FUN__stdcall__IDirectSoundStream_SetMaxDistance(psh pThis, psh fMaxDistance, psh dwApply) = 0x0057e2ca
DSOUND__FUN__stdcall__IDirectSoundStream_SetMinDistance(psh pThis, psh fMinDistance, psh dwApply) = 0x0057e2e2
DSOUND__FUN__stdcall__IDirectSoundStream_SetMixBins(psh pThis, psh pMixBins) = 0x0057e2c5
DSOUND__FUN__stdcall__IDirectSoundStream_SetMixBinVolumes_8(psh pThis, psh pMixBins) = 0x0057d501
DSOUND__FUN__stdcall__IDirectSoundStream_SetPosition(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057e2fa
DSOUND__FUN__stdcall__IDirectSoundStream_SetVelocity(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057e323
DSOUND__FUN__stdcall__IDirectSoundStream_SetVolume(psh pThis, psh lVolume) = 0x0057d4f2
DSOUND__FUN__stdcall__IDirectSound_CommitDeferredSettings(psh pThis) = 0x0057ed67
DSOUND__FUN__stdcall__IDirectSound_CreateSoundBuffer(psh pThis, psh pdsbd, psh ppBuffer, psh pUnused4) = 0x0057f200
DSOUND__FUN__stdcall__IDirectSound_EnableHeadphones(psh pThis, psh fEnabled) = 0x0057d362
DSOUND__FUN__stdcall__IDirectSound_GetSpeakerConfig(psh pThis, psh pdwSpeakerConfig) = 0x0057d31c
DSOUND__FUN__stdcall__IDirectSound_Release(psh pThis) = 0x0057c00a
DSOUND__FUN__stdcall__IDirectSound_SetDopplerFactor(psh pThis, psh fDopplerFactor, psh dwApply) = 0x0057f224
DSOUND__FUN__stdcall__IDirectSound_SetEffectData(psh pThis, psh dwEffectIndex, psh dwOffset, psh pvData, psh dwDataSize, psh dwApply) = 0x0057d338
DSOUND__FUN__stdcall__IDirectSound_SetI3DL2Listener(psh pThis, psh pds3dl, psh dwApply) = 0x0057f320
DSOUND__FUN__stdcall__IDirectSound_SetMixBinHeadroom(psh pThis, psh dwMixBinMask, psh dwHeadroom) = 0x0057d37e
DSOUND__FUN__stdcall__IDirectSound_SetOrientation(psh pThis, psh xFront, psh yFront, psh zFront, psh xTop, psh yTop, psh zTop, psh dwApply) = 0x0057f248
DSOUND__FUN__stdcall__IDirectSound_SetPosition(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057f292
DSOUND__FUN__stdcall__IDirectSound_SetRolloffFactor(psh pThis, psh fRolloffFactor, psh dwApply) = 0x0057f2c7
DSOUND__FUN__stdcall__IDirectSound_SetVelocity(psh pThis, psh x, psh y, psh z, psh dwApply) = 0x0057f2eb
DSOUND__FUN__stdcall__CFullHRTFSource_GetCenterVolume(psh unknown1, psh unknown2, psh unknown3, psh unknown4) = 0x00580029
DSOUND__FUN__stdcall__CHRTFSource_SetFullHRTF5Channel() = 0x00580260
DSOUND__FUN__stdcall__DirectSoundCreate(psh pguidDeviceId, psh ppDirectSound, psh pUnused3) = 0x0057f4e6
DSOUND__FUN__stdcall__DirectSoundCreateBuffer(psh pdsbd, psh ppBuffer) = 0x0057f52d
DSOUND__FUN__stdcall__DirectSoundCreateStream(psh pdssd, psh ppStream) = 0x0057f584
DSOUND__FUN__stdcall__DirectSoundDoWork() = 0x0057d523
DSOUND__FUN__stdcall__DirectSoundUseFullHRTF() = 0x0057c03b
DSOUND__FUN__stdcall__XAudioDownloadEffectsImage(psh pszImageName, psh pImageLoc, psh dwFlags, psh ppImageDesc) = 0x0057d54c
DSOUND__FUN__stdcall__XFileCreateMediaObjectAsync(psh hFile, psh dwMaxPackets, psh ppMediaObject) = 0x0057d74e
D3D8__VAR__D3DDevice__m_VertexShader_OFFSET = 0x00000794
XAPILIB__VAR__g_DeviceType_Gamepad = 0x005bde38
XAPILIB__VAR__g_DeviceType_IRDongle = 0x005bde9c
XAPILIB__VAR__g_XapiMountedMUs = 0x00647f84
XAPILIB__VAR__g_XapiCurrentTopLevelFilter = 0x006f6068
XAPILIB__VAR___tls_array = 0x00000004
XAPILIB__VAR___tls_index = 0x00647f88
XAPILIB__VAR__XapiLastErrorCode_OFFSET = 0x00000008
XAPILIB__VAR__XapiThreadNotifyRoutineList = 0x0062cb0c
