.DS_Store
__pycache__/
*.pyc
# never commit keys or game files
*.keys
*.xci
*.nsp
*.nca
*.nsz
*.xcz
*.bfttf
*.sav
# User-owned Lossless Scaling assets and any local derived cache are never source.
Lossless.dll
lsfg-cache/
.scratch/
# build output (the work folder normally lives next to the card image)
TOTK_build/
*.app/
games/totk/.venv
games/totk/build/
games/totk/extracted/
games/totk/rewritten/
games/totk/analysis/
games/totk/tooling/
games/totk/user-data/
games/totk/tools/totk_xlate/obj/
games/totk/tools/totk_xlate/bin/
games/totk/scripts/shader_inventory/obj/
games/totk/scripts/shader_inventory/bin/
