# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore

## Build generated
build/
DerivedData

## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata

## Other
*.xccheckout
*.moved-aside
*.xcuserstate
*.xcscmblueprint

## Obj-C/Swift specific
*.hmap
*.ipa

# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/

# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build

# Built application files
*.apk
*.aar
*.ap_
*.aab

# Files for the ART/Dalvik VM
*.dex

# Java class files
*.class

# Generated files
bin/
gen/
out/
#  Uncomment the following line in case you need and you don't have the release build type files in your app
# release/

# Gradle files
.gradle/
build/

# Local configuration file (sdk path, etc)
local.properties

# Proguard folder generated by Eclipse
proguard/

# Log Files
*.log

# Android Studio Navigation editor temp files
.navigation/

# Android Studio captures folder
captures/

# IntelliJ
*.iml
.idea/workspace.xml
.idea/tasks.xml
.idea/gradle.xml
.idea/assetWizardSettings.xml
.idea/dictionaries
.idea/libraries
.idea/jarRepositories.xml
# Android Studio 3 in .gitignore file.
.idea/caches
.idea/modules.xml
# Comment next line if keeping position of elements in Navigation Editor is relevant for you
.idea/navEditor.xml

# Keystore files
# Uncomment the following lines if you do not want to check your keystore files in.
#*.jks
#*.keystore

# External native build folder generated in Android Studio 2.2 and later
.externalNativeBuild
.cxx/

# Google Services (e.g. APIs or Firebase)
# google-services.json

# Freeline
freeline.py
freeline/
freeline_project_description.json

# fastlane
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
fastlane/readme.md

# Version control
vcs.xml

# lint
lint/intermediates/
lint/generated/
lint/outputs/
lint/tmp/
# lint/reports/

# Android Profiling
*.hprof

# Descent II data files
*.[hH][oO][gG]
*.[pP][iI][gG]
*.[hH][aA][mM]
*.[sS]11
*.[sS]22
*.[mM][vV][lL]
*.[mM][vV][eE]

# Music files
*.[mM]4[aA]
*.[mM][pP]3
*.[aA][aA][cC]
*.[wW][aA][vV]
*.[aA][iI][fF][fF]
*.[aA][iI][fF]
*.[aA][iI][fF][cC]
*.[lL][bB][cC]
*.3[gG][pP]
*.[fF][lL][aA][cC]
*.[mM][iI][dD]
*.[xX][mM][fF]
*.[mM][xX][mM][fF]
*.[rR][tT][tT][tT][lL]
*.[rR][tT][xX]
*.[oO][tT][aA]
*.[iI][mM][yY]
*.[oO][gG][gG]


# Release APKs built from Android Studio and signing keys
Descent2/release/
*.jks
*.keystore

# Windows 10 Mobile build
.vs/
*.user
winmobile/ARM/
winmobile/x64/
winmobile/Generated Files/
AppPackages/
winmobile/BundleArtifacts/
winmobile/_pkginfo.txt
ARM/
x64/
# Local signing key for sideloading; make your own (see README)
winmobile/Descent2_TemporaryKey.pfx
# The Store build signing key (Partner Center publisher)
winmobile/D2Engine_StoreKey.pfx
