OpenWinter Server {version} for Linux x64 (early pre-release)
https://github.com/Ambitosis/OpenWinter

The server needs Neverwinter Nights: Enhanced Edition's data from a current,
fully updated install: the data/, lang/ and ovr/ folders (a copy from any
platform works). Beamdog's older standalone dedicated-server downloads are not
recent enough. A Steam install in ~/.local/share/Steam is found by itself;
otherwise create config/local.json next to the server:
  { "gameRoot": "/srv/nwn", "userRoot": "/srv/nwn-user" }

userRoot is where it reads haks, TLKs and modules (hak/, tlk/, modules/), as
in the game's own user folder. File names there may use any case.

Run:
  ./openwinter-server --module "<path to a .mod file or module folder>"

Options: --port 5121, --pvp none|party|full, --dmpassword <pw>, --config <file>.
The first run writes server.json with all settings; edit it for the server
name, PvP, difficulty, vault mode and more. The server vault and databases are
kept in the userdata folder next to the server. Open UDP port 5121 (or the one
you chose) in your firewall.

Players join from Multiplayer with your address (host:5121). Server and players
must run the same OpenWinter version. Missing haks and TLKs download to players
automatically.

OpenWinter is free software under the GNU GPL v3 (LICENSE). Source code:
https://github.com/Ambitosis/OpenWinter. See LEGAL.md for ownership,
trademarks and third-party licences.
