# Godot
.godot/
*.translation

# Local machine paths (copy config/local.example.cfg to config/local.json)
config/local.json

# Never commit game data or anything extracted from it
extracted/
*.mdl
*.tga
*.dds
*.plt
*.bif
*.key
*.erf
*.hak
*.mod

# Test/screenshot output
out/
# Authored spell audit scenes generated from the installed table; regenerate with spell_evidence.py.
parity/visual/scenes/spb[0-9][0-9][0-9]/

# .NET
bin/
obj/
*.user
.vs/
TestResults/
server.json

# Python
__pycache__/
# Text test models written for parity scenes (the project's own, never game assets).
!parity/visual/scenes/**/*.mdl
