# wall_bail.txt - v0.9.2 item 5 (NO WALL BAIL): main menu -> Free Skate -> first skater -> first level, then
# skating into walls with grind (Y) held at changing angles - the player's case "hold grind into a wall at an angle
# that gives no wallride -> bail". Run with THPS_BAIL_TRACE=1: every bail is logged with its return address
# ([BAIL] from ...), the shots show what happened.
#   THPS2X.exe --max-seconds 150 --save-dir <temp> --data-dir <temp> --input-script tests\input\wall_bail.txt
# Times count from the first pad read (about 1 s after start); 300 ms presses (see menu_tour.txt).

# movies (ATVISION, TREYARCH, NEVRSOFT, intro) and the title screen
3000:start:200
6000:start:200
9000:start:200
12000:start:200
15000:start:200

# Free Skate is the third entry
21000:down:300
23000:down:300
26000:a:300
35000:a:300
44000:a:300

# loading, then the level
75000:shot=01_level
# straight ahead with grind held, then turning while held, four times
76000:lup+y:4000
80000:shot=02_wall_1
81000:lup+lleft+y:1500
82500:lup+y:4000
86500:shot=03_wall_2
87500:lup+lright+y:2500
90000:lup+y:4000
94000:shot=04_wall_3
95000:lup+lleft+y:3000
98000:lup+y:4000
102000:shot=05_wall_4
103000:lup+lright+y:1000
104000:lup+y:5000
109000:shot=06_wall_5
110000:lup+lleft+y:2000
112000:lup+y:6000
118000:shot=07_wall_6
119000:lup+lright+y:2000
121000:lup+y:6000
127000:shot=08_wall_7
128000:lup+lleft+y:1000
129000:lup+y:8000
137000:shot=09_end
