# session_end_hud.txt - v1.2.2 HUD at wide aspects on the end-of-run screens (GitHub #10 tournament outline, the
# ENTER NAME letter grid): Single Session -> first skater -> first level, kickflips and grabs for some score, the 2:00
# clock runs out, then the end screens (score, high scores, name entry if the score made the list) shot every 3 s.
# Run at 16:9 (set THPS_ASPECT_RATIO=16:9), once with the fix and once with THPS_HUD_UI_CENTRE=0 (v1.2.1: edges):
#   THPS2X.exe --max-seconds 250 --save-dir <temp> --data-dir <temp> --input-script tests\input\session_end_hud.txt
# The log's "hud: anchors centre (ui state N)" lines say when the game's in-level UI was up.
# Times count from the first pad read (about 1 s after start); 300 ms presses (see menu_tour.txt).

# movies (ATVISION, TREYARCH, NEVRSOFT, intro) and the title screen
3000:start:200
6000:start:200
9000:start:200
12000:start:200
15000:start:200

# Single Session is the second entry
21000:down:300
24000:a:300
33000:a:300
42000:a:300

# loading, the rules screen (accepted with A), then the level with the clock running (0:00 due at ~196 s)
75000:shot=01_rules
76000:a:300
84000:shot=02_level
# tricks: push, ollie + kickflip, push, ollie + held grab - repeated
86000:lup:1500
87600:a:150
87900:left:250
87950:x:200
90000:lup:1500
91600:a:150
91900:up:900
91950:b:850
94000:lup:1500
95600:a:150
95900:left:250
95950:x:200
98000:lup:1500
99600:a:150
99900:up:900
99950:b:850
102000:lup:1500
103600:a:150
103900:right:250
103950:x:200
106000:lup:1500
107600:a:150
107900:up:900
107950:b:850
110000:shot=03_score
110500:lup:1500
112100:a:150
112400:left:250
112450:x:200
115000:lup:1500
116600:a:150
116900:up:900
116950:b:850
# end of the run and its screens
190000:shot=10_clock_end
197000:shot=11_end
200000:shot=12_end
203000:shot=13_end
206000:shot=14_end
209000:shot=15_end
212000:a:300
215000:shot=16_end_after_a
218000:shot=17_end
221000:a:300
224000:shot=18_end_after_a
227000:shot=19_end
230000:a:300
233000:shot=20_end_after_a
236000:shot=21_end
240000:shot=22_end
