# free_camera_skating.txt - GitHub #13 check (2026-11-10): FREE CAMERA turns the camera while the skater ROLLS too,
# not only standing; up / down; speed by CAMERA SENSITIVITY X / Y. Free Skate -> first skater -> first level; the
# skater pushes off (left stick up held) and the right stick turns the camera during the ride.
# Run with FREE CAMERA on (set THPS_FREE_CAMERA_P1=on), once with SENSITIVITY 1 and once with 10
# (set THPS_CAMERA_SENSITIVITY_X_P1=10 & set THPS_CAMERA_SENSITIVITY_Y_P1=10); and once off (the game's own camera):
#   THPS2X.exe --max-seconds 105 --save-dir <temp> --data-dir <temp> --input-script tests\input\free_camera_skating.txt
# Times count from the first pad read (about 1 s after start); 300 ms presses (see menu_tour.txt).

0:p2-connect

# movies (ATVISION, TREYARCH, NEVRSOFT, intro) and the title screen
3000:start:200
6000:start:200
9000:start:200
12000:start:200
15000:start:200

# main menu: Free Skate is the third entry
21000:down:300
22000:down:300
24000:a:300
33000:a:300
42000:a:300

# loading, the FREE SKATE rules screen (A), then the level
71000:a:300
84000:shot=01_level
# push off and keep rolling
85000:lup:9000
87000:shot=02_rolling
# while rolling: right stick right 1.5 s
88000:rright:1500
89700:shot=03_rolling_turned_right
# right stick up 1 s: the camera lower, looking up
91000:rup:1000
92200:shot=04_rolling_lower
# released, still rolling: it stays where it was turned
93500:shot=05_rolling_released
98000:shot=06_end
