# free_camera.txt - FREE CAMERA (GitHub issue #6, maintainer 2026-10-31): Free Skate -> first skater -> first level;
# right stick right turns the camera around the skater, up lowers it (looks up), down raises it; released it keeps
# its place (no swing back); CAMERA RESET (here a key: THPS_CAMERA_RESET_KEYBOARD=sc21, the R key) puts it back.
# Run with FREE CAMERA on for player 1 (and once with it off: the game's own camera, which swings back):
#   set THPS_FREE_CAMERA_P1=on & set THPS_CAMERA_RESET_KEYBOARD=sc21
#   THPS2X.exe --max-seconds 130 --save-dir <temp> --data-dir <temp> --input-script tests\input\free_camera.txt
# Times count from the first pad read (about 1 s after start); 300 ms presses (see menu_tour.txt).

0:p2-connect

# movies (ATVISION, TREYARCH, NEVRSOFT, intro) and the title screen
3000:start:200
6000:start:200
9000:start:200
12000:start:200
15000:start:200

# main menu: Free Skate is the third entry
21000:down:300
22000:down:300
24000:a:300
33000:a:300
42000:a:300

# loading, the FREE SKATE rules screen (A), then the level
71000:a:300
84000:shot=01_level
# standing still: turn the camera, right stick right 1.5 s
87000:shot=02_standing
88000:rright:1500
89800:shot=03_turned_right
# released: the camera stays (FREE CAMERA on) or swings back (off)
92000:shot=04_released
# right stick down 1 s: the camera higher, looking down
93000:rdown:1000
94300:shot=05_higher
96000:shot=06_higher_released
# CAMERA RESET
97000:key=21:300
99000:shot=07_reset
# the camera turned left, then the skater pushes off: steering stays the skater's
100000:rleft:1200
101500:shot=08_turned_left
102000:lup:1000
103500:shot=09_rolling_turned
105000:shot=10_end
