# classic_run.txt - classic career:New Career, first skater, Warehouse, one 2-minute run,
# then the screens after it (the after-run unlock check, sub_00108FA0). With RECOMP_CC_PRESET=roswell the run must
# open the THPS 2 part ("[CAREER] classic: THPS 2 part open" in the log), with =subway the mirrored Subway
# ("[CAREER] classic: Subway open" and the game's Subway screen). Separate test save dir only:
#   THPS2X.exe --max-seconds 230 --save-dir <temp> --data-dir <temp> --input-script tests\input\classic_run.txt
# Times count from the first pad read; 300 ms presses (see menu_tour.txt).
3000:start:200
6000:start:200
9000:start:200
12000:start:200
15000:start:200
# Career -> NEW CAREER -> Select Player CONTINUE -> Warehouse -> the goals screen
21000:a:300
25000:a:300
33000:a:300
40000:shot=01_level_list
41000:a:300
48000:shot=02_goals
49000:a:300
@include snippets/skate_loop.txt 55000
@include snippets/skate_loop.txt 75000
@include snippets/skate_loop.txt 95000
@include snippets/skate_loop.txt 115000
@include snippets/skate_loop.txt 135000
# the run ends at about 2:00 after the goals screen: the unlock screen (CONGRATULATIONS, if any), SAVE CAREER?
# (YES / NO: NO), STATISTICS, then the end menu (RETRY, LEVEL GOALS, LEVEL SELECT, ...). Without an unlock the
# first A is STATISTICS' and the rest lands in the end menu.
172000:shot=03_unlock
173700:shot=03_unlock_b
174000:a:300
177000:shot=04_save_career
178000:down:300
179500:a:300
183000:shot=05_statistics
184000:a:300
188000:shot=06_end_menu
# LEVEL SELECT -> the level list -> back to Select Player -> the part line, Modify twice
189000:down:300
190500:down:300
192000:shot=07_level_select_cursor
193000:a:300
199000:shot=08_level_list
200000:b:300
205000:shot=09_select_player
206000:down:300
207500:a:300
209500:shot=10_modify_1
210500:a:300
212500:shot=11_modify_2
