# cas_session.txt - the Create-a-Skater skater used in a session (testplan gap, 2026-10-24): run after cas_save.txt
# with the same --save-dir. The game loads the most recent save (CAREER A) at boot; Free Skate's Select Player then
# starts on the custom skater (SKATER A, menu line APPEARANCE instead of STYLE) -> CONTINUE -> first level (Hangar)
# -> 40 s of snippets/skate_loop.txt, shots on the way.
#   THPS2X.exe --max-seconds 150 --save-dir <the cas_save.txt dir> --input-script tests\input\cas_session.txt
# Times count from the first pad read (about 1 s after start); 300 ms presses (see menu_tour.txt).
0:p2-connect

# movies (ATVISION, TREYARCH, NEVRSOFT, intro) and the title screen
3000:start:200
6000:start:200
9000:start:200
12000:start:200
15000:start:200

# Free Skate is the third entry
20000:shot=c00_main
21000:down:300
23000:down:300
26000:a:300
34000:shot=c01_select_player
35000:a:300
43000:shot=c02_select_level
44000:a:300
# the level loads; the rules screen takes A (spare presses are ollies)
66000:a:300
69000:a:300
72000:a:300
75000:a:300
78000:a:300
81000:a:300
84000:a:300
87000:a:300
90000:shot=c03_level

# 40 s of skating
@include snippets/skate_loop.txt 91000
93000:shot=c04_skating
105000:shot=c05_skating
@include snippets/skate_loop.txt 111000
118000:shot=c06_skating
130000:shot=c07_skating
