# aspect_level_shots.txt - Orta (PAL) first level with screenshots for ASPECT RATIO / FIELD OF VIEW checks (night
# order 2026-11-07, items 4 + 5): first_level.txt (new game, cut scenes skipped) plus shots in episode 1 gameplay.
# Run once per aspect / FOV (saves\settings.ini via run.ps1 -SavesFrom) and compare the same shot across the runs:
# not stretched (round stays round, same height), more at the sides, no pop-in at the edges, HUD at the edges.
39000:start:200
42000:start:200
45000:start:200
52000:a:200
58000:a:200
64000:start:200
66000:a:200
70000:start:200
72000:a:200
76000:start:200
78000:a:200
82000:start:200
84000:a:200
88000:start:200
90000:a:200
94000:start:200
96000:a:200
100000:start:200
102000:a:200
106000:start:200
108000:a:200
112000:start:200
114000:a:200
118000:start:200
120000:a:200
135000:shot=01_level_135
145000:shot=02_level_145
155000:shot=03_level_155
165000:shot=04_level_165
175000:shot=05_level_175
