description The Picto Box's own shutter (A in the viewfinder): the game's screen capture of the photo must not stop on an assertion
# The regular Picto Box takes its picture as an I8 copy of the screen; the runtime reads it back into guest memory
# (gx.cpp, gxCopyReadbackArm) so encode_s3tc's `16 <= i8low` assertion (m_Do_graphic.cpp) holds.
timeout 150
save 2-Pictobox
start load
wait link
give picto_box
equip Y picto_box
teleport sea 11 -1985 300 -200800 0
wait link
wait 60
press Y 10
wait 90
press A 10
wait 240
shot after
expect_not Failed assertion
