description Instant turning from standing: Link faces the stick the frame it reaches the game (the script's stick takes a few frames) and runs
options oot_turn
env BLUEWAKE_OOT_LOG 1
save 2-Pictobox
start load
wait link
warp Omori 0 0
wait link
wait 60
peek actor:0xA9+0x206/2 head0
log push
stick 127 0
wait 1
peek actor:0xA9+0x31D8/4 proc1
peek actor:0xA9+0x206/2 head1
peek actor:0xA9+0x20E/2 shape1
peek actor:0xA9+0x34E8/2 stick1
wait 1
peek actor:0xA9+0x31D8/4 proc2
peek actor:0xA9+0x206/2 head2
peek actor:0xA9+0x20E/2 shape2
peek actor:0xA9+0x34E8/2 stick2
wait 1
peek actor:0xA9+0x31D8/4 proc3
peek actor:0xA9+0x206/2 head3
peek actor:0xA9+0x20E/2 shape3
peek actor:0xA9+0x34E8/2 stick3
wait 1
peek actor:0xA9+0x31D8/4 proc4
peek actor:0xA9+0x206/2 head4
peek actor:0xA9+0x20E/2 shape4
peek actor:0xA9+0x34E8/2 stick4
wait 1
peek actor:0xA9+0x31D8/4 proc5
peek actor:0xA9+0x206/2 head5
peek actor:0xA9+0x20E/2 shape5
peek actor:0xA9+0x34E8/2 stick5
wait 1
peek actor:0xA9+0x31D8/4 proc6
peek actor:0xA9+0x206/2 head6
peek actor:0xA9+0x20E/2 shape6
peek actor:0xA9+0x34E8/2 stick6
wait 1
peek actor:0xA9+0x31D8/4 proc7
peek actor:0xA9+0x206/2 head7
peek actor:0xA9+0x20E/2 shape7
peek actor:0xA9+0x34E8/2 stick7
wait 1
peek actor:0xA9+0x31D8/4 proc8
peek actor:0xA9+0x206/2 head8
peek actor:0xA9+0x20E/2 shape8
peek actor:0xA9+0x34E8/2 stick8
expect \[oot\] turn snap
expect_peek proc8 == 6
