description Control for oot_move_reverse: Wind Waker skids (proc 0x19) on a reversal
options none
env BLUEWAKE_OOT_LOG 1
save 2-Pictobox
start load
wait link
warp Omori 0 0
wait link
wait 60
stick 0 127
wait 70
peek actor:0xA9+0x254/4 speed_before
peek actor:0xA9+0x206/2 heading_before
log reverse
stick 0 -127
wait 2
peek actor:0xA9+0x31D8/4 proc1
peek actor:0xA9+0x206/2 head1
peek actor:0xA9+0x20E/2 shape1
peek actor:0xA9+0x34E8/2 stick1
peek actor:0xA9+0x35BC/4 spd1
wait 2
peek actor:0xA9+0x31D8/4 proc2
peek actor:0xA9+0x206/2 head2
peek actor:0xA9+0x20E/2 shape2
peek actor:0xA9+0x34E8/2 stick2
peek actor:0xA9+0x35BC/4 spd2
wait 2
peek actor:0xA9+0x31D8/4 proc3
peek actor:0xA9+0x206/2 head3
peek actor:0xA9+0x20E/2 shape3
peek actor:0xA9+0x34E8/2 stick3
peek actor:0xA9+0x35BC/4 spd3
wait 2
peek actor:0xA9+0x31D8/4 proc4
peek actor:0xA9+0x206/2 head4
peek actor:0xA9+0x20E/2 shape4
peek actor:0xA9+0x34E8/2 stick4
peek actor:0xA9+0x35BC/4 spd4
wait 2
peek actor:0xA9+0x31D8/4 proc5
peek actor:0xA9+0x206/2 head5
peek actor:0xA9+0x20E/2 shape5
peek actor:0xA9+0x34E8/2 stick5
peek actor:0xA9+0x35BC/4 spd5
wait 2
peek actor:0xA9+0x31D8/4 proc6
peek actor:0xA9+0x206/2 head6
peek actor:0xA9+0x20E/2 shape6
peek actor:0xA9+0x34E8/2 stick6
peek actor:0xA9+0x35BC/4 spd6
wait 2
peek actor:0xA9+0x31D8/4 proc7
peek actor:0xA9+0x206/2 head7
peek actor:0xA9+0x20E/2 shape7
peek actor:0xA9+0x34E8/2 stick7
peek actor:0xA9+0x35BC/4 spd7
wait 2
peek actor:0xA9+0x31D8/4 proc8
peek actor:0xA9+0x206/2 head8
peek actor:0xA9+0x20E/2 shape8
peek actor:0xA9+0x34E8/2 stick8
peek actor:0xA9+0x35BC/4 spd8
wait 2
peek actor:0xA9+0x31D8/4 proc9
peek actor:0xA9+0x206/2 head9
peek actor:0xA9+0x20E/2 shape9
peek actor:0xA9+0x34E8/2 stick9
peek actor:0xA9+0x35BC/4 spd9
wait 2
peek actor:0xA9+0x31D8/4 proc10
peek actor:0xA9+0x206/2 head10
peek actor:0xA9+0x20E/2 shape10
peek actor:0xA9+0x34E8/2 stick10
peek actor:0xA9+0x35BC/4 spd10
wait 2
peek actor:0xA9+0x31D8/4 proc11
peek actor:0xA9+0x206/2 head11
peek actor:0xA9+0x20E/2 shape11
peek actor:0xA9+0x34E8/2 stick11
peek actor:0xA9+0x35BC/4 spd11
wait 2
peek actor:0xA9+0x31D8/4 proc12
peek actor:0xA9+0x206/2 head12
peek actor:0xA9+0x20E/2 shape12
peek actor:0xA9+0x34E8/2 stick12
peek actor:0xA9+0x35BC/4 spd12
wait 2
peek actor:0xA9+0x31D8/4 proc13
peek actor:0xA9+0x206/2 head13
peek actor:0xA9+0x20E/2 shape13
peek actor:0xA9+0x34E8/2 stick13
peek actor:0xA9+0x35BC/4 spd13
wait 2
peek actor:0xA9+0x31D8/4 proc14
peek actor:0xA9+0x206/2 head14
peek actor:0xA9+0x20E/2 shape14
peek actor:0xA9+0x34E8/2 stick14
peek actor:0xA9+0x35BC/4 spd14
wait 2
peek actor:0xA9+0x31D8/4 proc15
peek actor:0xA9+0x206/2 head15
peek actor:0xA9+0x20E/2 shape15
peek actor:0xA9+0x34E8/2 stick15
peek actor:0xA9+0x35BC/4 spd15
wait 2
peek actor:0xA9+0x31D8/4 proc16
peek actor:0xA9+0x206/2 head16
peek actor:0xA9+0x20E/2 shape16
peek actor:0xA9+0x34E8/2 stick16
peek actor:0xA9+0x35BC/4 spd16
expect_not \[oot\]
expect_peek proc8 == 0x19
