description Infinite Sword Glitch: a scene change ends it (stab, talk, then a warp to Outset: no live sword in the new stage)
# As isg_talk up to the end of the talk, then a warp.
timeout 900
save 2-Pictobox
options oot_crouch_stab
cvar gEnhancements.SkipText 1
env BLUEWAKE_OOT_KNOBS oot_stab_isg=1,oot_stab_speed=0.5
env BLUEWAKE_OOT_LOG 1
env BLUEWAKE_TEST_BUNNY 1
size 640x480
start load
wait link
collect swords
warp sea 11 0
teleport sea 11 471 150 -198501 0
wait 90
press B 6
wait 40
press B 6
wait 60
hold R
wait 30
peek actor:0xA9+0x31D8/4 proc_before
press B 3
wait 6
release R
wait 6
dumpframes 16
press A 6
wait 40
peek actor:0xA9+0x31D8/4 proc_in_talk
peek actor:0xA9+0x3560/2 equip_in_talk
peek actor:0xA9+0x29C/4 noreset_in_talk
shot in_talk
hold B
wait noevent 1800
release B
log TALK_OVER
wait 40
peek actor:0xA9+0x31D8/4 proc_after_talk
peek actor:0xA9+0x3560/2 equip_after_talk
peek actor:0xA9+0x29C/4 noreset_after_talk
log WARPING
warp sea 44 0
wait 90
log LANDED
wait 60
peek actor:0xA9+0x29C/4 noreset_after_warp
peek actor:0xA9+0x3560/2 equip_after_warp
console spawn kotubo 0xFFFFFFFF 60
wait 40
console actors kotubo
