description BR-0050: the Bunny Hood must not be visible in the plain first-person look (C-stick up)
# The hood is given by the collect byte (dSv_player_collect_c mCollect[4] = 0x803C4CC0: bit 2 owned, bit 3 worn), then the room is
# loaded again so the hood's heaps are made. (The save's own bytes are not the memory's offsets there, so no `patch` for it.)
save 2-Pictobox
env BLUEWAKE_TEST_BUNNY 1
start load
wait link
poke 0x803C4CC0=0x0C/1
warp sea 11 0
wait 60
peek 0x803C4CC0/1 collect_byte
shot third_person
cstick 0 100
wait 90
shot first_person
peek 0x803CA8D0/4 look_status
expect_peek collect_byte & 0x0C
expect_peek look_status & 0x2000
cstick 0 0
