description B from sheathed, empty-handed, standing: the sword is drawn and a slash proc (0x41-0x4A) starts
options b_slash_now
env BLUEWAKE_OOT_LOG 1
save 2-Pictobox
start load
wait link
warp Omori 0 0
wait link
wait 60
peek actor:0xA9+0x3560/2 equip_before
peek actor:0xA9+0x31D8/4 proc_before
hold B
wait 1
peek actor:0xA9+0x31D8/4 proc1
peek actor:0xA9+0x3560/2 equip1
wait 1
peek actor:0xA9+0x31D8/4 proc2
peek actor:0xA9+0x3560/2 equip2
wait 1
peek actor:0xA9+0x31D8/4 proc3
peek actor:0xA9+0x3560/2 equip3
wait 1
peek actor:0xA9+0x31D8/4 proc4
peek actor:0xA9+0x3560/2 equip4
wait 1
peek actor:0xA9+0x31D8/4 proc5
peek actor:0xA9+0x3560/2 equip5
wait 1
peek actor:0xA9+0x31D8/4 proc6
peek actor:0xA9+0x3560/2 equip6
wait 1
peek actor:0xA9+0x31D8/4 proc7
peek actor:0xA9+0x3560/2 equip7
wait 1
peek actor:0xA9+0x31D8/4 proc8
peek actor:0xA9+0x3560/2 equip8
wait 1
peek actor:0xA9+0x31D8/4 proc9
peek actor:0xA9+0x3560/2 equip9
wait 1
peek actor:0xA9+0x31D8/4 proc10
peek actor:0xA9+0x3560/2 equip10
wait 1
peek actor:0xA9+0x31D8/4 proc11
peek actor:0xA9+0x3560/2 equip11
wait 1
peek actor:0xA9+0x31D8/4 proc12
peek actor:0xA9+0x3560/2 equip12
wait 1
peek actor:0xA9+0x31D8/4 proc13
peek actor:0xA9+0x3560/2 equip13
wait 1
peek actor:0xA9+0x31D8/4 proc14
peek actor:0xA9+0x3560/2 equip14
wait 1
peek actor:0xA9+0x31D8/4 proc15
peek actor:0xA9+0x3560/2 equip15
wait 1
peek actor:0xA9+0x31D8/4 proc16
peek actor:0xA9+0x3560/2 equip16
wait 1
peek actor:0xA9+0x31D8/4 proc17
peek actor:0xA9+0x3560/2 equip17
wait 1
peek actor:0xA9+0x31D8/4 proc18
peek actor:0xA9+0x3560/2 equip18
wait 1
peek actor:0xA9+0x31D8/4 proc19
peek actor:0xA9+0x3560/2 equip19
wait 1
peek actor:0xA9+0x31D8/4 proc20
peek actor:0xA9+0x3560/2 equip20
wait 1
peek actor:0xA9+0x31D8/4 proc21
peek actor:0xA9+0x3560/2 equip21
wait 1
peek actor:0xA9+0x31D8/4 proc22
peek actor:0xA9+0x3560/2 equip22
wait 1
peek actor:0xA9+0x31D8/4 proc23
peek actor:0xA9+0x3560/2 equip23
wait 1
peek actor:0xA9+0x31D8/4 proc24
peek actor:0xA9+0x3560/2 equip24
wait 1
peek actor:0xA9+0x31D8/4 proc25
peek actor:0xA9+0x3560/2 equip25
wait 1
peek actor:0xA9+0x31D8/4 proc26
peek actor:0xA9+0x3560/2 equip26
wait 1
peek actor:0xA9+0x31D8/4 proc27
peek actor:0xA9+0x3560/2 equip27
wait 1
peek actor:0xA9+0x31D8/4 proc28
peek actor:0xA9+0x3560/2 equip28
wait 1
peek actor:0xA9+0x31D8/4 proc29
peek actor:0xA9+0x3560/2 equip29
wait 1
peek actor:0xA9+0x31D8/4 proc30
peek actor:0xA9+0x3560/2 equip30
expect_peek proc12 >= 0x41
expect_peek proc12 <= 0x4A
expect_peek equip12 == 0x103
