King's Field III Enhanced carries these third-party components.

kf3-enhanced itself ............ CC0 1.0 (kf3-enhanced-CC0.txt)
RecompOne (runtime, recompiler)  MIT, flaffy / BlackLabelHQ (RecompOne-MIT.txt)
Verdite2 launcher and stub ..... MIT, Voicedrew11 (Verdite2-MIT.txt); the launcher
                                 and stub here are adapted from it
Noto Sans ...................... SIL OFL 1.1, Google (NotoSans-OFL.txt)
Font Awesome Free .............. SIL OFL 1.1, Fonticons (FontAwesome-OFL.txt)
.NET runtime ................... MIT, .NET Foundation
Roslyn (Microsoft.CodeAnalysis)  MIT, Microsoft
Silk.NET ....................... MIT, .NET Foundation and contributors
ImGui.NET / Dear ImGui ......... MIT, Eric Mellino / Omar Cornut
MonoMod.RuntimeDetour .......... MIT, 0x0ade and DaNike
NVorbis ........................ MIT, Andrew Ward
StbImageSharp .................. Public domain / MIT, StbSharp (https://github.com/StbSharp/StbImageSharp)
NativeFileDialogNET ............ zlib, byte-0x74 (https://github.com/byte-0x74/NativeFiledialogNET)
OpenAL Soft (native) ........... LGPL 2.0 or later, Chris Robinson (unmodified, loaded dynamically)
SDL2 (native) .................. zlib, Sam Lantinga
LibObjectFile .................. BSD 2-Clause, Alexandre Mutel
RabbitizerSharp ................ MIT, flaffy (bindings to rabbitizer, MIT, Decompollaborate)

None of these contain any part of King's Field III. The game is built on the
player's own machine, from their own disc.
