# ROM identity for Super Castlevania IV — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Super Castlevania IV
rom_file        = Super Castlevania IV (USA).sfc
# Every digest of the bare image (copier header stripped), so the Retro
# catalog can take a submission's identity from this file rather than ask
# the submitter to hash the ROM again. The build verifies on crc32/sha256.
expected_crc32  = b64ffb12
expected_md5    = 094f035993e9724647b61ddcba1e9a7a
expected_sha1   = 684c1dfaff8e5999422c24d48054d96bb12da2f4
expected_sha256 = 0ef6f4cce5a2273fa49fe1ce724e0048a8e39c91da6b00dbb693fe1ba909177d
rom_size        = 1048576
mapping         = lorom
region          = USA
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = supercastlevaniaiv-usa
